// Copyright 2017 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #include "InputCommon/ControllerEmu/ControlGroup/PrimeHackButtons.h" #include #include #include #include #include "Common/Common.h" #include "InputCommon/ControlReference/ControlReference.h" #include "InputCommon/ControllerEmu/Control/Control.h" #include "InputCommon/ControllerEmu/Control/Input.h" #include "InputCommon/ControllerEmu/Setting/NumericSetting.h" #include "VideoCommon/OnScreenDisplay.h" namespace ControllerEmu { PrimeHackButtons::PrimeHackButtons(const std::string& ini_name, const std::string& group_name) : ControlGroup(ini_name, group_name, GroupType::PrimeHack) { } PrimeHackButtons::PrimeHackButtons(const std::string& name_) : PrimeHackButtons(name_, name_) { } void PrimeHackButtons::AddInput(std::string button_name, bool toggle) { //controls.emplace_back(std::make_unique(Translate, std::move(button_name))); //threshold_exceeded.emplace_back(false); //associated_settings.emplace_back(false); //associated_settings_toggle.emplace_back(toggle); } } // namespace ControllerEmu