// Copyright 2017 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #include "InputCommon/ControllerEmu/ControlGroup/Tilt.h" #include #include #include #include #include "Common/Common.h" #include "InputCommon/ControlReference/ControlReference.h" #include "InputCommon/ControllerEmu/Control/Control.h" #include "InputCommon/ControllerEmu/Control/Input.h" #include "InputCommon/ControllerEmu/Setting/NumericSetting.h" namespace ControllerEmu { Tilt::Tilt(const std::string& name_) : ReshapableInput(name_, name_, GroupType::Tilt), m_last_update(Clock::now()) { controls.emplace_back(std::make_unique(Translate, _trans("Forward"))); controls.emplace_back(std::make_unique(Translate, _trans("Backward"))); controls.emplace_back(std::make_unique(Translate, _trans("Left"))); controls.emplace_back(std::make_unique(Translate, _trans("Right"))); controls.emplace_back(std::make_unique(Translate, _trans("Modifier"))); // Set default input radius to the full 1.0 (no resizing) // Set default input shape to a square (no reshaping) // Max deadzone to 50% AddReshapingSettings(1.0, 0.5, 50); numeric_settings.emplace_back(std::make_unique(_trans("Angle"), 0.9, 0, 180)); } Tilt::StateData Tilt::GetState(bool adjusted) { ControlState y = controls[0]->control_ref->State() - controls[1]->control_ref->State(); ControlState x = controls[3]->control_ref->State() - controls[2]->control_ref->State(); // Return raw values. (used in UI) if (!adjusted) return {x, y}; const ControlState modifier = controls[4]->control_ref->State(); // Compute desired tilt: StateData target = Reshape(x, y, modifier); // Step the simulation. This is pretty ugly being here. const auto now = Clock::now(); const auto ms_since_update = std::chrono::duration_cast(now - m_last_update).count(); m_last_update = now; constexpr int MAX_DEG_PER_SEC = 360 * 2; const double MAX_STEP = MAX_DEG_PER_SEC / 180.0 * ms_since_update / 1000; // TODO: Allow wrap around from 1.0 to -1.0 // (take the fastest route to target) const double diff_x = (target.x - m_tilt.x); m_tilt.x += std::min(MAX_STEP, std::abs(diff_x)) * ((diff_x < 0) ? -1 : 1); const double diff_y = (target.y - m_tilt.y); m_tilt.y += std::min(MAX_STEP, std::abs(diff_y)) * ((diff_y < 0) ? -1 : 1); return m_tilt; } ControlState Tilt::GetGateRadiusAtAngle(double ang) const { const ControlState max_tilt_angle = numeric_settings[SETTING_MAX_ANGLE]->GetValue() / 1.8; return SquareStickGate(max_tilt_angle).GetRadiusAtAngle(ang); } } // namespace ControllerEmu