// Copyright 2013 Dolphin Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. // This is currently only used by the DX backend, but it may make sense to // use it in the GL backend or a future DX10 backend too. #ifndef _INDEXGENERATOR_H #define _INDEXGENERATOR_H #include "CommonTypes.h" class IndexGenerator { public: // Init static void Init(); static void Start(u16 *Indexptr); static void AddIndices(int primitive, u32 numVertices); // Interface static u32 GetNumIndices() {return numI;} // returns numprimitives static u32 GetNumVerts() {return index;} static u32 GetIndexLen() {return (u32)(Iptr - BASEIptr);} static u32 GetRemainingIndices(); /* enum IndexPrimitiveType { Prim_None = 0, Prim_List, Prim_Strip, Prim_Fan }; */ private: // Triangles template static void AddList(u32 numVerts); template static void AddStrip(u32 numVerts); template static void AddFan(u32 numVerts); template static void AddQuads(u32 numVerts); // Lines static void AddLineList(u32 numVerts); static void AddLineStrip(u32 numVerts); // Points static void AddPoints(u32 numVerts); template static void WriteTriangle(u32 index1, u32 index2, u32 index3); static u16 *Iptr; static u16 *BASEIptr; // TODO: redundant variables static u32 numI; static u32 index; }; #endif // _INDEXGENERATOR_H