#include "InputCommon/ControllerEmu/ControlGroup/PrimeHackModes.h" #include "InputCommon/ControllerInterface/ControllerInterface.h" namespace ControllerEmu { PrimeHackModes::PrimeHackModes(const std::string& name_) : ControlGroup(name_, GroupType::PrimeHackMode) { } // Always return controller mode for platforms with input APIs we don't support. int PrimeHackModes::GetSelectedDevice() const { if (GetMouseSupported()) { return m_selection_setting.GetValue(); } else { return 1; } } // Check to see if we're on a platform with a mouse class. bool PrimeHackModes::GetMouseSupported() const { #if defined CIFACE_USE_WIN32 || defined CIFACE_USE_XLIB return true; #else return false; #endif } void PrimeHackModes::SetSelectedDevice(int val) { m_selection_setting.SetValue(val); } } // namespace ControllerEmu