// Copyright 2017 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #pragma once #include <cmath> #include <memory> #include <string> #include <type_traits> #include <vector> #include "Common/CommonTypes.h" #include "Common/IniFile.h" namespace ControllerEmu { class Control; class NumericSettingBase; struct NumericSettingDetails; template <typename T> class NumericSetting; template <typename T> class SettingValue; enum class GroupType { Other, Stick, MixedTriggers, Buttons, Force, Attachments, Tilt, Cursor, Triggers, Slider, Shake, }; class ControlGroup { public: explicit ControlGroup(const std::string& name, GroupType type = GroupType::Other); ControlGroup(const std::string& name, const std::string& ui_name, GroupType type = GroupType::Other); virtual ~ControlGroup(); virtual void LoadConfig(IniFile::Section* sec, const std::string& defdev = "", const std::string& base = ""); virtual void SaveConfig(IniFile::Section* sec, const std::string& defdev = "", const std::string& base = ""); void SetControlExpression(int index, const std::string& expression); template <typename T> void AddSetting(SettingValue<T>* value, const NumericSettingDetails& details, std::common_type_t<T> default_value, std::common_type_t<T> min_value = {}, std::common_type_t<T> max_value = T(100)) { numeric_settings.emplace_back( std::make_unique<NumericSetting<T>>(value, details, default_value, min_value, max_value)); } void AddDeadzoneSetting(SettingValue<double>* value, double maximum_deadzone); template <typename T> static T ApplyDeadzone(T input, std::common_type_t<T> deadzone) { return std::copysign(std::max(T{0}, std::abs(input) - deadzone) / (T{1} - deadzone), input); } const std::string name; const std::string ui_name; const GroupType type; std::vector<std::unique_ptr<Control>> controls; std::vector<std::unique_ptr<NumericSettingBase>> numeric_settings; }; } // namespace ControllerEmu