#include #include // This contains the texture names for each culprit causing the infamous pixel glitch. // These textures will be made transparent when detected in the TextureCacheBase. const std::array prime_pixel_textures = { "tex1_32x32_m_e0267b6c99e16dd4_14", "tex1_32x32_m_e0267b6c99e16dd4_1", "tex1_128x32_b2f411682a7de4a5_14" };