// This contains the hash names for each culprit causing the infamous pixel glitch. // These textures will be made transparent when detected in the TextureCacheBase. constexpr uint64_t PRIME1_PIXEL_HASH = 0x02ecbb888b79c274L; // tex1_128x32_b2f411682a7de4a5_14 constexpr uint64_t PRIME2_PIXEL_HASH = 0x037fa2c1eb31f00bL; // tex1_32x32_m_e0267b6c99e16dd4_14 // Prime 3 uses the same texture as Prime 2