#include "InputCommon/ControllerEmu/ControlGroup/PrimeHackModes.h" #include "InputCommon/ControllerInterface/ControllerInterface.h" namespace ControllerEmu { PrimeHackModes::PrimeHackModes(const std::string& name_) : ControlGroup(name_, GroupType::PrimeHack) { } // Always return controller mode for platforms with input APIs we don't support. int PrimeHackModes::GetSelectedDevice() const { #if defined CIFACE_USE_WIN32 || defined CIFACE_USE_XLIB return m_selection_setting.GetValue(); #else return 1; #endif } void PrimeHackModes::SetSelectedDevice(int val) { m_selection_setting.SetValue(val); } } // namespace ControllerEmu