Commit Graph

6854 Commits

Author SHA1 Message Date
JosJuice
ed9007cab7 Save GUI language as string instead of wxLanguage enum
When 5.0-211 updated wxWidgets to 3.1.0, some entries in the
wxLanguage enum were moved and added, changing the wxLanguage
values. Because we save Dolphin's interface language to disk
as a wxLanguage, the language you have set will mean something
different depending on whether you have the updated wx version
or not. For instance, setting the language to English with the
updated version and then using an older version will make
Dolphin use Dutch. Because we can't rely on the enum anymore,
I'm replacing the "Language" setting with a "LanguageCode"
setting that uses standard ISO 639 codes.
2016-08-12 14:52:01 +02:00
Pierre Bourdon
cef71afc27 Merge pull request #3987 from JosJuice/scheduleevent-cleanup
CoreTiming: ScheduleEvent cleanup
2016-08-11 16:18:14 +02:00
Pierre Bourdon
c6fed0565d Merge pull request #4109 from JosJuice/remove-am-baseboard
Remove AM Baseboard
2016-08-11 16:16:23 +02:00
JosJuice
3bb0e7e3f5 Remove AM Baseboard
Let's stop pretending that we support Triforce emulation.
Keeping this code around just in case someone will make
major improvements in the future isn't really worth it.

I'm keeping the Triforce game INIs so users will know that
the compatibility rating for Triforce games is 1 star (broken).
2016-08-11 12:53:44 +02:00
JosJuice
3443a10030 CoreTiming: Merge ScheduleEvent variants into one function
Now Core::IsCPUThread() only gets called once when using the AnyThread
variant. Also, I think the enum approach makes calling code clearer.
2016-08-11 12:45:57 +02:00
Markus Wick
5697032ec7 Merge pull request #4103 from degasus/dynamic-bat
JitArm64: Fix two issues.
2016-08-11 12:42:02 +02:00
Scott Mansell
e577ffaee5 Merge pull request #4107 from JosJuice/no-immediate-scheduleevent
Remove Immediate variants of ScheduleEvent
2016-08-11 12:13:49 +12:00
Mat M
8552ff5789 Merge pull request #4106 from RisingFog/dtm_gc_language
Add Gamecube Language to DTM Header
2016-08-10 12:16:20 -04:00
JosJuice
b8e04c9513 Replace some unnamed tick constants with GetTicksPerSecond()
These operations should always take the same amount of time,
not the same amount of ticks. The number of ticks per second
is different for GameCube and Wii.
2016-08-10 17:34:23 +02:00
JosJuice
47c8bb26f8 Remove Immediate variants of ScheduleEvent
Usage of these are replaced with regular equivalents in order
to avoid executing event handlers in the middle of JIT blocks.
2016-08-10 16:34:06 +02:00
Léo Lam
dca22e08eb Use Common::Flag and Common::Event when possible
Replaces old and simple usages of std::atomic<bool> with Common::Flag
(which was introduced after the initial usage), so it's clear that
the variable is a flag and because Common::Flag is well tested.

This also replaces the ready logic in WiimoteReal with Common::Event
since it was basically just unnecessarily reimplementing Common::Event.
2016-08-10 16:08:15 +02:00
degasus
a051db9792 PixelEngine: Cleanup PE Token.
This also affects the behavior a bit, it should now fit better to the one of the commonly more used PE Finish flag.
2016-08-10 10:07:53 +02:00
Chris Burgener
84731456fa Add Gamecube Language to DTM Header 2016-08-09 23:02:31 -04:00
Markus Wick
7e3c04f069 Merge pull request #4076 from RisingFog/fix_sram_rtc_offset
Fix improper SRAM RTC offset
2016-08-08 23:10:33 +02:00
degasus
447b23e09a JitArm64: Load memory base based on MSR.DR. 2016-08-08 20:19:57 +02:00
degasus
77cfd0d4fd JitArm64: Fix rfi 2016-08-08 20:19:57 +02:00
Calvin Cochran
ba45a5999f clean up bounds checking for SIDEVICE_ENUM 2016-08-08 12:33:08 -05:00
Rohit Nirmal
cbec38e775 Fix building with PCH disabled. 2016-08-07 01:18:59 -05:00
degasus
85affe995e JitCache: Do not use block 0.
This ID is reserved for invalid blocks. So this block can't be invalidated.
2016-08-06 14:16:13 +02:00
degasus
814f29b25b JitCache: Implement block unlinking. 2016-08-06 11:41:39 +02:00
magumagu
ba39a0b3b4 Add ISI logging to interpreter. 2016-08-06 11:41:39 +02:00
magumagu
ca511640a5 Add support for DSI exceptions to CachedInterpreter.
Should be straightforward.  Maybe useful for the purpose of testing.
2016-08-06 11:41:39 +02:00
magumagu
758e6406cd JIT: fix handling of PC in dispatcher/block cache.
Specifically, don't make any assumptions about what effective addresses
are used for code, and correctly handle changes to MSR.DR/MSR.IR.

(Split off from dynamic-bat.)
2016-08-06 11:41:39 +02:00
Chris Burgener
222c4ba077 Remove Global Declarations from Movie 2016-08-04 15:24:44 -04:00
Lioncash
8b84ac2f6b NetPlayClient: Remove another duplicate inclusion
I'm blind apparently, btw
2016-08-04 10:55:39 -04:00
Lioncash
ca7816acae NetPlayClient: Remove duplicate header inclusion 2016-08-04 10:50:33 -04:00
Lioncash
041f4f5eea GCAdapter: Return input state by value 2016-08-01 21:27:51 -04:00
Lioncash
2be2b2a4f1 GCKeyboard: Return input state by value 2016-08-01 20:58:04 -04:00
Lioncash
ee43820282 GCPad: Return input state by value 2016-08-01 20:49:30 -04:00
Chris Burgener
28039b3d8b Fix improper SRAM RTC offset 2016-08-01 19:41:33 -04:00
Lioncash
8b5e94a102 FifoPlayer: const correctness 2016-08-01 18:33:46 -04:00
Pierre Bourdon
2c0364d95c Merge pull request #4058 from Aestek/fix/netplay-gui-freeze
NetPlay: Fix GUI freeze
2016-08-01 00:36:49 +02:00
Pierre Bourdon
bfa42a3f15 Merge pull request #4071 from lioncash/constant
DSP: Make DSP_CONTROL_MASK a concrete constant
2016-07-31 16:43:41 +02:00
Markus Wick
a6834dc2cc Merge pull request #4070 from lioncash/const
SI_DeviceGBA: const correctness
2016-07-31 11:14:46 +02:00
Markus Wick
ad1c5a8e2e Merge pull request #4054 from leoetlino/wiimote-scanner
WiimoteReal: Change the scanner to support several backends
2016-07-31 10:39:13 +02:00
Lioncash
9e6bb68a64 DSP: Make DSP_CONTROL_MASK a concrete constant 2016-07-30 18:55:45 -04:00
Lioncash
462ba0c742 SI_DeviceGBA: const correctness 2016-07-30 13:30:20 -04:00
JDV
fcf4589aa3 Make it so comments don't take up gecko space
Unlike notes, we want comments to be completely ignored
2016-07-29 11:20:35 -06:00
Pierre Bourdon
e0cbb9d1ae Merge pull request #3890 from leoetlino/evdev-hotplug
evdev: Add hotplug support
2016-07-29 17:43:49 +02:00
Léo Lam
93f5df4195 ControllerInterface: Add RemoveDevice()
This adds RemoveDevice() to ControllerInterface, fixes ExpressionParser
and some other code to support device removals without crashing,
and adds an IsValid() method to Device, to prepare for hotplugging.
2016-07-29 17:18:37 +02:00
Léo Lam
0d783f0869 ControllerInterface: Add a way to register callbacks
This adds RegisterHotplugCallback() to register a callback which will
be invoked by the input backends' hotplug threads when there is a new
device, so that Core (GCKeyboard, GCPad, Wiimote, Hotkey) can reload
the configuration without adding a dependency to Core from InputCommon.
2016-07-29 17:16:22 +02:00
Aestek
0aa6e20685 Allow to change Wii sd card path in config pane
Add a setting in the "Paths" config pane to select which file should be
used as wii sd card.
2016-07-29 15:03:01 +02:00
Léo Lam
d2976086b6 WiimoteReal: Remove unsafe static_cast in IOLinux
Since we now support different scanner sources, g_wiimotes is not
guaranteed to only contain WiimoteLinux anymore.
This replaces the previous "already connected" check with one that
doesn't use g_wiimotes.
2016-07-27 14:20:26 +02:00
Scott Mansell
6834b4cb27 Revert "JitCache: Support for VMEM + MSR bits" 2016-07-27 11:15:25 +12:00
Aestek
1760b3bdad Rewrite NetPlayClient input wait logic to use std::condition_variable's
Instead of sleeping in NetPlayClient::GetNetPads and NetPlayClient::WiimoteUpdate,
now use std::condition_variable. This allows for finer control over these blocking
areas.
2016-07-26 21:34:35 +02:00
Pierre Bourdon
d7de39ebbe Merge pull request #3588 from Aestek/feature/improve-netplay-dialog
Improve netplay UX
2016-07-26 02:12:22 +02:00
Léo Lam
9c02e327b7 WiimoteReal: Split WiimoteScannerDarwin
This moves out the HID code into a separate scanner.
2016-07-26 00:45:25 +02:00
Léo Lam
3305a923e1 WiimoteReal: Rename IONix to IOLinux
IONix.cpp really isn't for Unix, as the name would imply, but only
for Linux, so there is no reason to name it IONix.
2016-07-26 00:45:25 +02:00
Léo Lam
9455e2bca4 WiimoteReal: Change the scanner to support several backends
This makes WiimoteScanner support several scanner backends.

This adds a WiimoteScannerBackend base class, which scanner backends
derive from, and which allows backend-specific things to be moved out
of the common code.

Also removes IODummy which is not needed anymore.
2016-07-26 00:45:24 +02:00
Pierre Bourdon
c6924b4d03 Merge pull request #4036 from RisingFog/rtc_osd
Display RTC on OSD
2016-07-25 15:36:03 +02:00