Commit Graph

19890 Commits

Author SHA1 Message Date
spycrab
489f478751 Qt/MappingWindow: Fix invalid device being selected by default 2018-02-03 20:21:44 +01:00
Anthony
32d206362f
Merge pull request #6351 from spycrab/qt_fix_switch
Qt: Work around broken drivers that don't allow backend switching
2018-02-03 09:18:16 -08:00
spycrab
7c5e464584 Qt: Work around broken drivers that don't allow backend switching 2018-02-03 14:19:12 +01:00
Léo Lam
2ab29e8284
Merge pull request #6311 from cbdevnet/master
Have dolphin-emu-nogui conform to the _NET_WM_PID protocol
2018-02-03 10:42:49 +01:00
cbdev
6182ab6a6a dolphin-emu-nogui: Conform to the _NET_WM_PID protocol 2018-02-03 03:43:42 +01:00
Stenzek
cf5bf3899f
Merge pull request #6345 from spycrab/qt_fix_fsw
Qt/FileystemWidget: Fix crash when right-clicking GC disc
2018-02-03 00:56:55 +10:00
Stenzek
e20eac72f4
Merge pull request #6347 from spycrab/qt_update_defiso
Qt/Settings: Update default gamelist path textbox when changed
2018-02-03 00:55:45 +10:00
Stenzek
3e494baff2
Merge pull request #6346 from spycrab/qt_dbg_checkbox
Qt/NewBreakpointDialog: Fix radio button weirdness
2018-02-03 00:50:30 +10:00
Stenzek
75583ab098
Merge pull request #6350 from spycrab/qt_gc_selbug
Qt/GameCubePane: Fix file selection
2018-02-03 00:48:08 +10:00
spycrab
3f4a3b2456 Qt/GameCubePane: Fix file selection 2018-02-02 12:32:55 +01:00
Stenzek
260d5b7aa7 BPMemory: Handle fog configuration where both A and C are infinity/NaN
The console appears to behave against standard IEEE754 specification
here, in particular around how NaNs are handled. NaNs appear to have no
effect on the result, and are treated the same as positive or negative
infinity, based on the sign bit.

However, when the result would be NaN (inf - inf, or (-inf) - (-inf)),
this results in a completely fogged color, or unfogged color
respectively. We handle this by returning a constant zero for the A
varaible, and positive or negative infinity for C depending on the sign
bits of the A and C registers. This ensures that no NaN value is passed
to the GPU in the first place, and that the result of the fog
calculation cannot be NaN.
2018-02-01 17:40:39 +10:00
Anthony
1264daae9b
Merge pull request #6327 from spycrab/qt_memcard_manager
Qt: Implement GameCube memcard manager
2018-01-31 13:22:40 -08:00
spycrab
28ad12bf30 Qt/Settings: Update default gamelist path textbox when changed 2018-01-31 19:58:02 +01:00
spycrab
8f43f379a0 Qt/NewBreakpointDialog: Fix radio button weirdness 2018-01-31 19:28:44 +01:00
spycrab
8a612bf285 Qt/FileystemWidget: Fix crash when right-clicking GC disc 2018-01-31 13:51:46 +01:00
Stenzek
987bec2fd5
Merge pull request #6342 from spycrab/qt_rw_flicker
Qt/RenderWidget: Avoid flickering
2018-01-31 12:43:19 +10:00
Léo Lam
d04b179111
Merge pull request #6344 from spycrab/qt_gc_mcselector
Qt/GameCubePane: Fix memory card selector
2018-01-30 17:49:13 +01:00
spycrab
50eb8a5c81 Qt/AdvancedPane: Add ability to change clock speed while the game is running 2018-01-30 12:08:44 +01:00
spycrab
350c1f999c Qt/GameCubePane: Fix memory card selector 2018-01-30 10:23:57 +01:00
spycrab
e5994706eb Qt/RenderWidget: Avoid flickering 2018-01-30 10:05:50 +01:00
Léo Lam
3bceb3c52a
Merge pull request #6328 from spycrab/qt_fix_gc_amnesia
Qt/GameCubePane: Various fixes
2018-01-29 21:58:59 +01:00
Stenzek
fe5150cc31
Merge pull request #6303 from TraceBullet/auto-adjust-window-size
Fix Auto-Adjust Window Size option making the window too large
2018-01-29 17:28:44 +10:00
spycrab
21db1e9504 Qt: Implement GameCube memory manager 2018-01-29 01:01:25 +01:00
spycrab
d0b64745d8 Qt/RegisterColumn: Fix value columns not being editable 2018-01-28 17:10:33 +01:00
spycrab
28e0388658 Qt/GameCubePane: Fix EXIDevices resetting to Nothing 2018-01-27 15:09:14 +01:00
Stenzek
15efd42eba Jit64: Don't flush PC in exception block
These blocks can only be executed as a result of a DSI exception from a
loadstore, where we now flush the PC register prior to the loadstore.
2018-01-27 22:32:57 +10:00
Stenzek
8933fe599c Jit64: Update PC before slowmem reads as well as writes 2018-01-27 22:29:39 +10:00
Stenzek
7f3c31d78d Jit64: Set correct PC when emitting slowmem trampoline 2018-01-27 18:19:42 +10:00
Stenzek
505d30be3d DolphinWX: Move fullscreen switch to after startup is complete
This means that any error messages won't be hidden by the fullscreen
window.
2018-01-27 14:17:14 +10:00
Stenzek
c790077c13 VideoBackend: Remove PeekMessages method
The video thread and backend no longer create any windows, therefore
there will never be any messages dispatched to their thread.
2018-01-27 13:53:55 +10:00
Stenzek
d96e8c9d76 VideoBackends: Combine Initialize/Prepare and Cleanup/Shutdown methods
Also allows the work previously done in Prepare to return a failure
status.
2018-01-27 13:53:55 +10:00
Stenzek
04027a7da7 Core: Improve ordering of boot
- Smplification of graphics backend startup/shutdown.
- Don't send complete message until CPU is ready to execute.
- Remove redundant stop message.
- Remove OSD message with backend name.
2018-01-27 13:53:55 +10:00
Stenzek
f9053527a9 Core: Don't spawn an extra thread in single-core mode
We don't need a message pump thread for the video backend, as the window
is created on the UI thread, not the "idle" emu thread.
2018-01-27 13:53:55 +10:00
Stenzek
c81ac1a81d
Merge pull request #6332 from stenzek/frame-dump-crash
Renderer: Fix crash on shutdown when frame dumping or taking screenshots
2018-01-27 12:27:46 +10:00
TraceBullet
ab6f932347 Fix Auto-Adjust Window Size option making the window too large 2018-01-26 10:47:19 -05:00
Léo Lam
0eaf3deb1e
Merge pull request #6322 from spycrab/qt_gecko_input
Qt/GeckoCodeWidget: Add option to add/remove gecko codes from UI
2018-01-26 13:33:15 +01:00
Léo Lam
28176d0117
Merge pull request #6309 from sepalani/rsbk-sym-map
PPCSymbolDB: two columns symbol map support added
2018-01-26 13:12:46 +01:00
Léo Lam
2ad344b725
Merge pull request #6323 from spycrab/qt_connect_wiimote
Qt: Implement "Connect Wii Remotes" menu
2018-01-26 13:10:22 +01:00
Stenzek
81ae88d2d5 AbstractTexture: Fix crash in Vulkan backend when freeing texture 2018-01-26 19:12:11 +10:00
Stenzek
fd39103c73 Vulkan: Fix invalid stage mask in layout transitions 2018-01-26 12:33:24 +10:00
Stenzek
47f453d7aa Vulkan: Fix waiting on non-existant fence when reading back 2018-01-26 12:33:24 +10:00
Stenzek
3f197480ef Renderer: Fix crash on shutdown when frame dumping or taking screenshots 2018-01-26 12:12:00 +10:00
spycrab
ee90893bfe Qt/GeckoCodeWidget: Option to add/remove gecko codes from UI 2018-01-24 21:09:59 +01:00
JosJuice
c5ac325fb8 Add missing &s to Qt AR strings
Without this, the strings differ from DolphinWX
and thus have to be re-translated by the translators.
2018-01-24 20:38:41 +01:00
spycrab
aae5c950f0 Qt: Implement "Connect Wii Remotes" menu 2018-01-24 19:47:47 +01:00
spycrab
d9d75c27f0 Qt/ARCodeWidget: Use CheatCodeEditor 2018-01-24 13:42:00 +01:00
spycrab
a0f787aa1b Qt: Turn ARCodeEditor into general purpose CheatCodeEditor 2018-01-24 13:35:13 +01:00
Sepalani
df9611255a PPCSymbolDB: two columns symbol map support added 2018-01-24 12:43:23 +01:00
Markus Wick
c66156148d
Merge pull request #6317 from stenzek/renderer-bind
AbstractTexture: Move Bind() method to Renderer
2018-01-24 12:19:53 +01:00
Léo Lam
432ebe793e
Merge pull request #6318 from JosJuice/qt-debugger-strings
Tweak Qt debugger strings to be more translation friendly
2018-01-24 10:39:11 +01:00
Léo Lam
a972892821
Merge pull request #6320 from sepalani/dwc_printf
HLE: DWC_Printf debug added
2018-01-24 10:29:02 +01:00
Anthony
2c1cb609cc
Merge pull request #6287 from spycrab/qt_gamecube
Qt/Settings: Implement "GameCube pane"
2018-01-23 12:25:05 -08:00
Anthony
440101a6bb
Merge pull request #6279 from spycrab/qt_arcodes
Qt: Implement "AR Codes"
2018-01-23 12:23:54 -08:00
Sepalani
6ffb5dbaaa HLE: DWC_Printf debug added 2018-01-23 19:02:32 +01:00
Stenzek
38e0b6e2ab AbstractTexture: Move Bind() method to Renderer
This makes state tracking simpler, and enables easier porting to command
lists later on.
2018-01-22 13:22:09 +10:00
JosJuice
04b9310bb6 Tweak Qt debugger strings to be more translation friendly 2018-01-21 16:33:46 +01:00
Markus Wick
fca56d532a
Merge pull request #4453 from degasus/custom_texture
CustomTexture: Drop old texture format.
2018-01-21 11:22:49 +01:00
spycrab
42c562afbc Qt: Fix render window resize bug 2018-01-20 21:05:04 +01:00
degasus
a5a0599145 CustomTexture: Drop old texture format. 2018-01-20 17:08:47 +01:00
degasus
0b466249e0 CustomTextures: Drop format convertion. 2018-01-20 16:39:04 +01:00
JosJuice
2441fd28d5 AVIDump: Remove incorrect usage of s_ prefix 2018-01-17 22:19:14 +01:00
Markus Wick
e02025b45e
Merge pull request #6307 from rukai/fix-frame-dump-path
Handle framedump path not existing
2018-01-17 22:02:51 +01:00
Lucas Kent
6c7e6016fb Handle framedump path not existing 2018-01-18 07:53:30 +11:00
Markus Wick
cb7eede193 VideoCommon: Apply custom texture scale for arbitrary mipmaps.
We want to get the same mipmap level. And if the IR and the custom
texture upscaling fits, we don't need to modify the LOD bias.
2018-01-17 09:02:36 +01:00
Markus Wick
2a43f41ace
Merge pull request #6297 from JosJuice/custom-texture-arb-filename
Treat custom textures with "_arb" suffix as having arbitrary mipmaps
2018-01-15 09:58:30 +01:00
spycrab
fffa883cae Qt/Settings: Implement "GameCube pane" 2018-01-14 12:24:05 +01:00
Léo Lam
27b6a2e634
Merge pull request #6292 from gyroninja/master
Fixed SIGSEGV in PPCDebugInterface When Reading Too Early in The Boot Process
2018-01-13 14:34:38 +01:00
Léo Lam
973bd154b9
Merge pull request #6304 from container1234/qt-debugger
Qt/Debugger: Minor fixes
2018-01-13 11:53:20 +01:00
container1234
025d9383ac Use double instead of float for FPRs 2018-01-13 19:33:11 +09:00
container1234
b6138b9408 Fix 64bit registers that are not displayed correctly 2018-01-13 16:21:32 +09:00
gyroninja
9628e22916 Changed PPCDebugInterace to check memory only after the emulator has finished starting 2018-01-12 15:18:29 -08:00
Léo Lam
955214c6b6
Merge pull request #6299 from Ebola16/master
ISOProperties: Rename "Edit Config" and "Show Defaults"
2018-01-12 21:34:16 +01:00
Markus Wick
56d74d65d0
Merge pull request #6298 from 34will/feature/Android_Single_Char_Fix
[Android] Fix for single char name for Wii and WAD Games
2018-01-12 09:41:52 +01:00
Stenzek
ce0c699b66
Merge pull request #6246 from stenzek/vulkan-readback-fixes
Vulkan: Fix MSAA regression from 5.0-5968
2018-01-12 11:46:55 +10:00
34will
86a787bdf9 Modified StringUtil to change UTF16ToUTF8 to use a wstring_convert and codecvt_utf8<wchar_t> to convert a UTF16 wstring to a UTF8 string. 2018-01-11 21:49:25 +00:00
Markus Wick
b93ae14272
Merge pull request #6300 from JonnyH/WIP/glsl-es-implicit-int-float-conversions-in-gpu-texture-decode
GLSL-ES doesn't allow implicit int/uint conversions
2018-01-11 22:22:05 +01:00
34will
a949e98d9b Modified UTF16BEUTF8 to just convert the UTF-16 C-string into a std::u16string, and pass it into CodeToUTF8 with the 'from' parameter being "UTF-16BE", rather than manually performing the big endian to little endian encoding. 2018-01-11 19:51:19 +00:00
Jonathan Hamilton
46254a2cf2 Some more implicit uint/float conversions in the texture decode shaders 2018-01-11 11:15:40 -08:00
Jonathan Hamilton
f23dd992dd GLSL-ES doesn't allow implicit int/uint conversions 2018-01-11 10:54:55 -08:00
Ryan Meredith
1fabc93756 ISOProperties: Rename Edit Config and Show Defaults 2018-01-11 08:31:01 -05:00
Stenzek
4997fbce44 Vulkan: Fix possible mismatch between EFB framebuffer and render pass
This could happen when changing MSAA settings or internal resolution at
runtime.
2018-01-11 16:02:31 +10:00
Stenzek
0525726338 Vulkan: Move pipeline barrier outside render pass for EFB peeks 2018-01-11 15:36:01 +10:00
Stenzek
48a8063cd5 Vulkan: Fix FramebufferManagerBase::m_EFBLayers being set out-of-range 2018-01-11 15:30:27 +10:00
Stenzek
173a33886c Vulkan: Move render pass management to ObjectCache 2018-01-11 15:21:34 +10:00
Stenzek
0e50b2c9f2 Vulkan: Add missing layout transition when resolving MSAA depth buffers 2018-01-11 15:21:33 +10:00
34will
ba111959fa Modified StringUtil to use a u16string instead of a wstring in the non-win32 UTF16BEToUTR8 method. 2018-01-11 02:45:27 +00:00
JosJuice
226b65bd38 Clean up variable naming in HiresTextures::Update 2018-01-10 17:53:51 +01:00
JosJuice
c25fffc9a0 Treat custom textures with "_arb" suffix as having arbitrary mipmaps
This is adapted from Bighead's code that was posted at
https://forums.dolphin-emu.org/Thread-dolphin-custom-texture-mipmaps?pid=460867#pid460867

In master, custom textures are never treated as having arbitrary mipmaps,
so we need either a change like this or a change that makes us apply the
arbitrary mipmap heuristic even when a custom texture is used.
2018-01-10 17:51:45 +01:00
Anthony
57640a4c83
Merge pull request #6293 from container1234/dolphinqt-debugger
Qt/Debugger: Add TB, XER and GQRs to Registers Window
2018-01-09 21:25:17 -05:00
container1234
5cff714b77 Qt/Debugger: Add TB, XER and GQRs to Registers Window 2018-01-09 18:09:01 +09:00
Markus Wick
22f469697b
Merge pull request #6290 from JosJuice/invalid-aspect-ratio
Treat invalid aspect ratio setting values as Auto
2018-01-08 13:46:30 +01:00
JosJuice
1557e6ab05 Specify underlying types for enums that get casted from integers
Otherwise we might get UB if the value we cast is larger than the
max value of the underlying type that the compiled picked for the enum.

I haven't done any extensive check through Dolphin to find cases
of this, I'm just fixing the cases I already know of.
2018-01-08 12:14:18 +01:00
JosJuice
a2404c42a1 Treat invalid aspect ratio setting values as Auto 2018-01-06 12:53:53 +01:00
Markus Wick
56d153f548 VideoCommon: Apply the yscale as upscaling of the XFB. 2018-01-06 10:36:33 +01:00
Markus Wick
dc08b73db1
Merge pull request #6141 from JonnyH/WIP/shader-framebuffer-fetch2
Implement dual-source blending in shader
2018-01-05 23:42:43 +01:00
Markus Wick
1cf1e7cde0
Merge pull request #6286 from JosJuice/game-list-cache-vector
DolphinWX: Speed up in-memory operations on game list cache
2018-01-05 23:37:41 +01:00
JosJuice
6ad04fc589
Merge pull request #6288 from JosJuice/boot-savestate-thread
Don't involve host thread when booting from savestate
2018-01-05 21:45:28 +01:00
JosJuice
af51063a9a DolphinWX: Rewrite the logic for adding/removing games from cache
Thanks to degasus for coming up with most of this faster design.
2018-01-05 19:52:14 +01:00
Jonathan Hamilton
c709f3c2d1 Standardise some enums from ALL_CAPS to CamelCase 2018-01-05 10:03:58 -08:00
Jonathan Hamilton
ceb1f8c8cb Enable shader_framebuffer_fetch blend path on ubershaders
Tested on a linux Intel Skylake integrated graphics with
blend_func_extended force-disabled, as it's the only platform I have
that doesn't crash with ubershaders and supports fb_fetch
2018-01-05 09:56:46 -08:00