Commit Graph

11384 Commits

Author SHA1 Message Date
skidau
ab87309917 Merge pull request #1838 from JosJuice/clearcoverinterrupt-timing
DVDInterface: Use default delay for DVDLowClearCoverInterrupt
2015-01-07 12:41:21 +11:00
skidau
c0ff677674 Merge pull request #1763 from skidau/GC-Adapter-error-recovery
Added an error recovery mechanism for the GC Adapter.
2015-01-07 12:40:14 +11:00
magumagu
f1420472c8 OSREPORT: Fix out-of-bounds string access. 2015-01-06 17:12:31 -08:00
Dolphin Bot
89b7f1057f Merge pull request #1804 from FioraAeterna/fastermmu2_master
MMU: various improvements, bugfixes, optimizations
2015-01-07 00:49:58 +01:00
Markus Wick
a2ec4d5f51 Merge pull request #1836 from FioraAeterna/catchillegalinst
JIT: catch illegal instruction errors
2015-01-06 23:10:46 +01:00
JosJuice
5162ed4d5f DVDInterface: Use default delay for DVDLowClearCoverInterrupt
The old delay was probably a hack to make up for the incorrect
disc speeds. Using it with the new disc speeds made
Resident Evil Archives: Resident Evil Zero freeze when starting.
2015-01-06 21:25:17 +01:00
Markus Wick
f63361ad26 Merge pull request #1810 from Stevoisiak/FreelookDefaultHotkeyFix
Changed default freelook hotkey to match description
2015-01-06 20:52:00 +01:00
Markus Wick
f080e0221e Merge pull request #1758 from rohit-n/build-pch
Fix building with PCH disabled.
2015-01-06 20:42:50 +01:00
Markus Wick
09a10622dd Merge pull request #1621 from FioraAeterna/pscleanup
JIT: cleanups/optimizations for ps loadstore
2015-01-06 20:12:50 +01:00
Fiora
8f7c799794 JIT: catch illegal instruction errors
Still crash, but at least give a message informing the world that it happened.
2015-01-06 11:06:49 -08:00
Markus Wick
25fac0282c Merge pull request #1764 from Armada651/safe-exclusive
D3D: Only try to apply exclusive mode when the renderer is in focus.
2015-01-06 11:00:47 +01:00
Markus Wick
d8d4c94e07 Merge pull request #1819 from Tilka/cmake
CMake: simplify some expressions
2015-01-06 09:27:59 +01:00
Fiora
e85f0ff179 MMU: fix problems with blocks that cross vmem page boundaries
In rare cases, this can result in a violation of the JIT block cache constraint
that blocks must end in the same place. This can cause instability, lockups,
due to blocks not properly being invalidated properly.
l Please enter the commit message for your changes. Lines starting
2015-01-05 10:46:04 -08:00
Fiora
b058bbd223 JIT: move mfcr code to JitAsmCommon
It's like 80+ instructions, so inlining it on every use of mfcr is probably
not the best for the icache.
2015-01-05 10:46:03 -08:00
Fiora
821db9798c Memmap: clean up function argument names.
To be more consistent overall.
2015-01-05 10:46:02 -08:00
Fiora
3d2492627f Fastmem: increase the size of trampoline cache in MMU mode, check space
Fastmem in MMU mode generates way more trampolines than normal, so we need
a bunch more space too, lest we run out of room.
2015-01-05 10:46:01 -08:00
Fiora
1ee83e332e MMU: optimize PTE lookup code
Pull out calculation of PTE1 instead of comparing the separate parts.
2015-01-05 10:46:01 -08:00
Fiora
16e756cb39 MMU: fix TLB behavior on setting C bit
We shouldn't be updating the TLB when setting the C bit.

Bug reported by tueidj.
2015-01-05 10:45:59 -08:00
Fiora
8903df7300 MMU: simplify code to restore original data register after failed load
Instead of passing the value around constantly, just store it in the regcache,
note where it is, and restore it on the exception path.

This saves a whole bunch of pushing and popping and gives a ~5% speed boost
in Rebel Strike. It's a bit ugly, but it simplifies a lot of code and is
faster, too.
2015-01-05 10:45:59 -08:00
Fiora
53b44ccb3a x64ABI: enhance MOVTwo to take an offset
This lets us merge displacements into MOVTwo in trampolines.
2015-01-05 10:45:58 -08:00
Fiora
2a8936312e Fastmem: jump to trampolines instead of calling them
Should be slightly faster, and also lets us skip the nops on the way back.

Remove the trampoline cache, since it isn't really useful anymore with this.
2015-01-05 10:45:54 -08:00
Fiora
9923d705df JIT: simplify and optimize memcheck macros
Instead of jumping over update code and similar, just jump directly to the
handler.

This avoids redundant exception checks in the case where we can't do fastmem
memory operations (e.g. paired loadstore).
2015-01-05 10:34:59 -08:00
Fiora
6dc7cf29f3 JIT: implement crset special case
Rebel Strike seems to use this one.
2015-01-05 10:34:59 -08:00
Fiora
0ff6ad5734 MMU: handle exception checks in fastmem
Inspired by a patch by magumagu.
2015-01-05 10:34:58 -08:00
Fiora
190312e1a6 MMU: enable fastmem stores 2015-01-05 10:34:58 -08:00
Fiora
8e1c92f2e7 MMU: remove goto in MMU fast past check
Split into a separate patch to avoid rebasing conflicts and to split from
functional changes.
2015-01-05 10:34:57 -08:00
Fiora
6f028257d7 MMU: remove code that looks totally wrong
I don't think this affects any games (who puts PTEs in MEM2?) but it didn't
make any sense.
2015-01-05 10:34:57 -08:00
Fiora
dde8b24d00 MMU: small simplification of TLB structure
We only need one "recent" per set, not NUM_WAYS recents. Slightly faster.
Breaks savestate compatibility.
2015-01-05 10:34:56 -08:00
Fiora
a0e5c76a1f Memmapfunctions: more refactoring and optimizations
Try to clean up some redundant code, simplify a few checks, and simplify
page accesses.
2015-01-05 10:34:56 -08:00
Fiora
c2ed29fe0d MemmapFunctions: various MMU optimizations
Small TLB lookup optimizations: this is the hot path for MMU code, so try to
make it better.

Template the TLB lookup functions based on the lookup type (opcode, data,
no exception).

Clean up the Read/Write functions and make them more consistent.

Add an early-exit path for MMU accesses to ReadFromHardware/WriteToHardware.
2015-01-05 10:34:55 -08:00
Fiora
ea23ce2726 MMU: fix rollback in DSIs on page-crossing stores
I don't know if this affected anything, but it was subtly wrong.
Also reorganize the loads to match, for consistency.
2015-01-05 10:34:55 -08:00
Markus Wick
acb583e607 Merge pull request #1815 from degasus/fix_det_dual_core
VideoCommon: fix deterministic dual core
2015-01-05 11:50:33 +01:00
skidau
519970c003 Added a callback option instead of using a thread to read the GC adapter. 2015-01-05 12:43:26 +11:00
skidau
8e9ff68352 Set the GC pad origin using the real hardware origin instead of the virtual hardware. 2015-01-05 12:27:36 +11:00
skidau
cd4e0399ec Added an error recovery mechanism for the GC Adapter. 2015-01-05 12:27:36 +11:00
Tillmann Karras
fffd890be3 SI_GCAdapter: properly clean up libusb 2015-01-05 01:31:54 +01:00
Jules Blok
399b6248d1 D3D: Further improve exclusive fullscreen state checking. 2015-01-05 00:01:22 +01:00
Stevoisiak
2f47faf016 Changed default freelook hotkey to match description 2015-01-04 17:07:43 -05:00
Pierre Bourdon
1b4b836731 Merge pull request #1743 from Stevoisiak/variableNamingConsistency
Globals.h: Variable naming consistency
2015-01-04 22:45:30 +01:00
Rohit Nirmal
bad5aef5df Fix building with PCH disabled. 2015-01-04 10:45:35 -06:00
Jules Blok
b7e056c74d Host: Add Host_RendererIsFullscreen(). 2015-01-04 17:09:56 +01:00
Jules Blok
3b9c070ee0 D3D: Only try to apply exclusive mode when the renderer is in focus. 2015-01-04 16:42:16 +01:00
skidau
b06a3fb144 Merge pull request #1809 from magumagu/simplify-isi
JIT: simplify ISI handling.
2015-01-04 20:31:16 +11:00
Pierre Bourdon
4cbb690378 Merge pull request #1827 from FioraAeterna/fixcrdisasm
GekkoDisassembler: fix display of CRs in branch operations
2015-01-04 05:00:31 +01:00
Fiora
8a6ea918b6 GekkoDisassembler: fix display of CRs in branch operations 2015-01-03 19:53:55 -08:00
Pierre Bourdon
142aa4a7fe Merge pull request #1825 from Stevoisiak/RenameBuildDate
Change Build Date to Apploader Date
2015-01-03 23:10:12 +01:00
Stevoisiak
0b8ab84554 Change Build Date to Apploader Date
Date given by Dolphin did not match up with build dates found from
tcrf.net
2015-01-03 17:05:35 -05:00
degasus
110d494070 VideoCommon: fix deterministic dual core 2015-01-03 21:50:51 +01:00
Fiora
33b03fab81 JIT: cleanups/optimizations for ps loadstore
I'm not quite sure why the float paired stores were written how they were,
but it should be more consistent now.

Also get rid of the use of a psTemp global that wasn't really needed.

Add some comments.
2015-01-03 10:30:13 -08:00
JosJuice
2560d89576 Fix "Lionux" typo 2015-01-03 15:42:28 +01:00
Tillmann Karras
6bcdb10eee CMake: simplify some expressions 2015-01-03 13:17:57 +01:00
Pierre Bourdon
c3d52e0476 Merge pull request #1789 from Tilka/memleak
DSPHLE: fix an unimportant memory leak
2015-01-03 01:50:16 +01:00
Pierre Bourdon
799d69c69d Merge pull request #1816 from Armada651/master
OGL: Fix stereoscopy not being applied properly while the game is running.
2015-01-03 01:48:55 +01:00
Jules Blok
dddaa11595 OGL: Fix stereoscopy not being applied properly while the game is running. 2015-01-03 01:36:43 +01:00
skidau
3738d27b24 Merge pull request #1776 from JosJuice/cleanrip-wii-discs
Fix CleanRip reading Wii discs
2015-01-03 10:42:51 +11:00
skidau
598dc033f2 Merge pull request #1739 from JosJuice/wii-di-timing
Accurate loading times for Wii games
2015-01-03 10:41:18 +11:00
Dolphin Bot
7dc6484fe7 Merge pull request #1805 from Armada651/dubois
PostProcessing: Use Dubois algorithm for anaglyph shader.
2015-01-02 20:04:04 +01:00
Jules Blok
582a15deb3 PostProcessing: Mark all shaders constant. 2015-01-02 20:03:20 +01:00
Jules Blok
26a9afa0e7 Anaglyph: Use matrices instead of vectors. 2015-01-02 14:32:42 +01:00
magumagu
1e370550c4 JIT: simplify ISI handling.
When we try to JIT from a block which doesn't exist, don't JIT any code;
just update the PPC state to indicate an ISI.  This is a little simpler,
and avoids abusing the JIT block cache.
2015-01-01 19:25:48 -08:00
Jules Blok
491de39325 PixelShaderCache: Implement Dubois algorithm in anaglyph shader. 2015-01-02 03:06:11 +01:00
Jules Blok
e3969f763e PostProcessing: Use Dubois algorithm for anaglyph shader. 2015-01-02 03:02:28 +01:00
skidau
9c6795c7b7 Merge pull request #1778 from JMC47/ReadIdleFix
Remove AtBreakpoint() from ReadIdle. Fixes Rogue Squadron 2 without breaking Gladius
2015-01-02 12:00:00 +11:00
Markus Wick
ec4dfae333 Merge pull request #1747 from Armada651/intel-workaround
OGL: Work around Intel structures bug.
2015-01-01 21:41:09 +01:00
Ryan Houdek
479d1e56c3 Merge pull request #1783 from degasus/disablelogs
OGL: disable driver warnings fetch
2015-01-01 14:12:02 -06:00
Pierre Bourdon
6b88704fd6 Merge pull request #1794 from FioraAeterna/forceinline
Memory: forceinline read/write hardware functions
2015-01-01 20:36:17 +01:00
Fiora
92a0716f65 Memory: forceinline read/write hardware functions, TLB/page functions
MSVC wasn't actually inlining these. Should give a nontrivial performance boost
in MMU-heavy games.
2014-12-30 18:04:21 -08:00
Stevoisiak
2e1d8d7ac0 Added identifier for country code 'B'
Only used by the American version of Ufouria: The Saga
2014-12-30 19:57:14 -05:00
Markus Wick
f5cddd4020 Merge pull request #1790 from Armada651/master
VideoConfig: Don't disable stereoscopy if Real XFB is enabled but not in use.
2014-12-30 12:30:23 +01:00
Markus Wick
dd1e624fff Merge pull request #1787 from Armada651/fix-3dvision
VertexShaderManager: Turn off the epsilon hack for Nvidia 3D Vision.
2014-12-30 12:30:01 +01:00
skidau
5d55bceeb3 Merge pull request #1773 from FioraAeterna/fixcarryearlyblockend
JIT: fix carry optimization on blocks that end early
2014-12-30 11:15:45 +11:00
Jules Blok
0860c02258 VideoConfig: Don't disable stereoscopy if Real XFB is enabled but not in use. 2014-12-29 19:15:31 +01:00
Tillmann Karras
a00ae4ad79 DSPHLE: fix an unimportant memory leak 2014-12-29 18:39:24 +01:00
Jules Blok
b474c4229d VertexShaderManager: Turn off the epsilon hack for Nvidia 3D Vision. 2014-12-29 17:05:39 +01:00
Jules Blok
da058b3078 VideoConfig: Fix convergence parameter.
Looks like a rebase failed somewhere.
2014-12-29 12:03:59 +01:00
Jules Blok
813b3808a7 VideoConfigDiag: Remove double space. 2014-12-29 11:20:14 +01:00
Jules Blok
29e05c5ff8 Stereo3D: Don't rely on GetEFBLayers() when dealing with shaders.
Shaders may be compiled before the FramebufferManager is initialized.
2014-12-29 11:19:55 +01:00
FL.dolphinemu
5de43536ba Update pull request 1782. Reordered header and corrected text case.
Feedback from Antidote and lioncash.
2014-12-29 11:00:03 +01:00
degasus
c6dd5044d6 VideoCommon: make hash independet from hires textures 2014-12-29 10:24:27 +01:00
degasus
f8184858da VideoCommon: Merge code to generate texture names on dumping 2014-12-29 10:24:27 +01:00
degasus
51bfc4c52a VideoCommon: rewrite custom textures 2014-12-29 10:24:21 +01:00
Ryan Houdek
a09d854636 Merge pull request #1760 from rohit-n/shadow
DSPLLE: Silence -Wshadow warning and conform more to style.
2014-12-28 16:43:08 -06:00
Jules Blok
3ed777b0f9 PixelShaderGen: Don't assign to input variables. 2014-12-28 23:37:05 +01:00
Jules Blok
8676891f77 VertexShaderGen: Don't read from output variables. 2014-12-28 23:28:00 +01:00
Jules Blok
3f763e6999 DriverDetails: Remove Intel Structs bug since it doesn't affect us anymore. 2014-12-28 23:28:00 +01:00
Jules Blok
7eb353b3bd VideoCommon: Don't pass structs between shaders, use the interface blocks instead. 2014-12-28 23:28:00 +01:00
Jules Blok
2c0bee5da9 DriverDetails: Update Intel bug description. 2014-12-28 23:28:00 +01:00
Markus Wick
c5a0b6bf50 Merge pull request #1432 from randomstuff/linux-perf
Add Linux perf JIT support (/tmp/perf-$pid.map)
2014-12-28 23:12:52 +01:00
degasus
1ed41672f5 OGL: disable driver warnings fetch
This did give a decent slowdown on some drivers.
2014-12-28 22:31:24 +01:00
Markus Wick
0f87d9b669 Merge pull request #1781 from Armada651/xfb-fixes
D3D: Fix Virtual XFB viewport.
2014-12-28 22:22:27 +01:00
Ryan Houdek
15f074dd21 Merge pull request #1766 from Armada651/enable-stereo
Enable stereoscopy settings.
2014-12-28 15:14:53 -06:00
FL.dolphinemu
78f8bf7423 Issue 7968: Added keybinds for increasing, decreasing, and muting audio. 2014-12-28 22:03:21 +01:00
Jules Blok
e1dc033113 Renderer: Cosmetics. 2014-12-28 18:35:23 +01:00
Jules Blok
89de7e0526 Renderer: Invalidate the FramebufferManager if the XFB mode is changed.
Fixes incorrect texture sizes after switching XFB modes.
2014-12-28 18:26:25 +01:00
Jules Blok
730a6e5f4b D3D: Fix Virtual XFB viewport.
Looks like I was incorrect about swapping the bottom and top members.
2014-12-28 17:34:19 +01:00
Rohit Nirmal
fd0d19aa82 DSPLLE: Silence -Wshadow warning and conform more to style. 2014-12-28 09:52:31 -06:00
Jules Blok
81d1b7f0c2 XFBEncoder: Cosmetics. 2014-12-28 16:30:48 +01:00
JosJuice
bb93336ecf DiscIO: Replace "raw" functions with "decrypt" parameters
This is intended to make decryption look less implicit in the code.
2014-12-28 10:35:48 +01:00
Fiora
354e255827 JIT: fix carry optimization on blocks that end early
I don't know if this shows up currently, but e.g. if you force blocks to be
under a certain length, this problem (a crash) shows up.
2014-12-27 23:20:05 -08:00
Justin Chadwick
51b26f3397 Remove AtBreakpoint() from ReadIdle. Fixes Rogue Squadron 2 without
Breaking Gladius
2014-12-27 19:16:50 -05:00