SirMangler
9a7e3e09ee
Changed Toggle PrimeHack to Toggle PrimeHack Controls & allowed some mods to run regardless.
2020-12-18 21:11:08 +00:00
SirMangler
c9d5935c40
Moved FoV from Controller Configure to Graphics
2020-12-18 20:57:39 +00:00
SirMangler
9f110eeda9
Updated to beta 5.0-12716
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3 months of changes, and Qt was being a pain.
2020-10-07 05:00:37 +01:00
iwubcode
a83bf8bc59
DolphinQt: properly remove slot connection for ConfigChange when object is destructed
2020-09-12 17:35:58 -05:00
SirMangler
9a08aa351b
Locked Camera Tweaks & Cursor Controls
2020-08-26 16:27:50 +01:00
SirMangler
ffdb8ef397
Minor Changes
2020-08-23 16:39:23 +01:00
SirMangler
7210beb36f
Simpler LockCamera In Puzzles from Ishiiruka
2020-08-16 01:16:11 +01:00
SirMangler
7e6b0e4b0f
Merged with Beta 5.0-12247
2020-08-10 00:04:28 +01:00
iwubcode
9c8338ec4c
DolphinQt / VideoCommon: Add additional texture dumping options. Specifically, this enables users to choose whether to dump mip maps, base level textures, or both.
2020-07-22 19:30:27 -05:00
Léo Lam
8df56cb319
Migrate video backend setting to the new config system
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Fixes https://bugs.dolphin-emu.org/issues/12087
2020-05-22 16:54:53 +02:00
JosJuice
6d3b0db041
DolphinQt: Fix freelook description typos
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cControls -> controls, axis -> axes, removed leading spaces.
2020-05-20 21:56:04 +02:00
SirMangler
9dee6f8d58
Removed AutoEFB from Hacks
2020-05-16 21:01:17 +01:00
SirMangler
7d76154efd
Updated Defaults
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And minor UI change.
2020-05-04 01:51:01 +01:00
iwubcode
aed7319ef8
DolphinQt: Expose freelook camera control to UI
2020-05-03 13:34:13 -05:00
SirMangler
277babd6ec
Updated graphics & mapping UI and general tweaks
2020-05-03 01:22:23 +01:00
Léo Lam
19da101164
Remove redundant Config prefix from ConfigInfo/ConfigLocation
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Both structs are already in the Config namespace.
2020-05-02 14:40:14 +02:00
Lioncash
19115c84dd
DolphinQt: Use qOverload where applicable
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Provides the same behvaior, but in a much more concise manner.
2020-04-28 16:54:19 +02:00
JMC47
9de3717c50
Merge pull request #8340 from stenzek/max-res
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DolphinQt: Don't overwrite >8x IR scale in ini, add maximum internal res option
2020-04-16 21:01:14 -04:00
SirMangler
ab2e46e2c0
Fixed Import & Version String Changed
2020-04-10 15:33:05 +01:00
SirMangler
f495254c46
Bloom in MP1 (All games now)
2020-04-08 23:18:41 +01:00
SirMangler
143dccb0dd
Changed ModalMessageBox import to an identical version but it works for Linux.
2020-04-08 21:18:00 +01:00
SirMangler
09b03548be
Minor UI bug fix.
2020-04-07 20:19:46 +01:00
SirMangler
248899bfc6
Merged to latest Progress Report revision.
2020-04-05 17:30:59 +01:00
SirMangler
1b64633fee
Disable Bloom in Prime 2
2020-04-05 14:34:39 +01:00
SirMangler
ed40978e88
Warning Dialogues for if PrimeHack is disabled & Minor improvements
2020-04-03 08:15:57 +01:00
SirMangler
4c3c8ad97f
Secondary GunFX Option
2020-04-03 08:14:25 +01:00
Markus ⛅
74e5bbf5f9
Forward slash, not backslash
2020-04-03 00:44:34 +02:00
SirMangler
143552815a
Removed Unneccesary Include and Variables
2020-04-02 22:13:09 +01:00
SirMangler
538f647f43
Implemented Advanced FOV Adjustment
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This is a dumbly sized commit.
2020-03-25 19:53:45 +00:00
SirMangler
5ecba915c0
Updated to January review. Minor code changes.
2020-02-11 03:01:39 +00:00
Jordan Woyak
9a34091b8b
DolphinQt: Fix stereoscopy hotkeys.
2020-02-07 15:47:40 -06:00
Stenzek
11ba623f26
Add an option to present/skip presenting duplicate frames
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Currently, we do not display every second frame in 25fps/30fps games
which run to vsync. This improves performance as there's less rendering
for the GPU to perform, but when combined with vsync, could cause frame
pacing issues.
This commit adds an option to force every frame generated by the console
to be displayed to the host, which may improve pacing for these games.
2020-01-14 10:57:35 +10:00
SirMangler
716ec3c333
Updated to latest Progress Report commit
2019-12-05 01:18:21 +00:00
SirMangler
652dac2223
Changed '&' to 'and' because Dolphin won't display that character.
2019-12-04 21:47:02 +00:00
SirMangler
8503a70c6c
Added EFB Auto to MP3, fixed a defaults thing.
2019-11-24 02:12:05 +00:00
SirMangler
d7bdf78a02
Added Auto Toggle EFB in Scan Visor MP2
2019-11-23 21:07:13 +00:00
JosJuice
bb8d0261be
DolphinQt: Mark ubershader setting names as translatable
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These were marked as translatable in DolphinWX but not DolphinQt,
yet both DolphinWX and DolphinQt tried to fetch translations for them.
This meant that translations worked in both DolphinWX and DolphinQt
back when DolphinWX existed, but that translations stopped working
in DolphinQt once DolphinWX was removed (because the removal of
DolphinWX triggered the removal of the strings from the .po files).
2019-10-18 23:35:34 +02:00
Stenzek
ae83d02e54
Drop 3D Vision Support
2019-10-04 13:40:21 +10:00
Jordan Woyak
d15f08c84a
DolphinQt/Graphics: Fix NVIDIA 3D Vision support handling.
2019-09-30 15:43:55 -05:00
Stenzek
abc97bb0fa
DolphinQt: Don't overwrite >8x IR scale in ini, add maximum internal res option
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This adds an ini-only setting under GFX.ini -> [Settings] ->
MaxInternalResolution. Setting this will allow the user to select
resolutions beyond the default 8x max scale in graphics options.
2019-10-01 01:17:08 +10:00
Silent
df0ff7f3bb
Enable adapter combo on emulation state change only if adapters are supported by current backend
2019-08-20 20:08:14 +02:00
Lioncash
fef1b84f0a
DolphinQt: Replace QStringLiteral with alternatives where applicable
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QStringLiterals generate a buffer so that during runtime there's very
little cost to constructing a QString. However, this also means that
duplicated strings cannot be optimized out into a single entry that gets
referenced everywhere, taking up space in the binary.
Rather than use QStringLiteral(""), we can just use QString{} (the
default constructor) to signify the empty string. This gets rid of an
unnecessary string buffer from being created, saving a tiny bit of
space.
While we're at it, we can just use the character overloads of particular
functions when they're available instead of using a QString overload.
The characters in this case are Latin-1 to begin with, so we can just
specify the characters as QLatin1Char instances to use those overloads.
These will automatically convert to QChar if needed, so this is safe.
2019-07-30 09:06:03 -04:00
Silent
890f781cd0
Factorize software renderer backend switching warning to be fetched from a new GetWarningMessage in video backend - will be needed for DX11.1 feature set warnings
2019-07-26 19:39:07 +02:00
Connor McLaughlin
ac9912bad3
Merge pull request #6321 from stenzek/efb-savestates
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Support saving EFB and texture cache in save states
2019-07-25 13:50:57 +10:00
Silent
3529dfd691
Connect numerous QPushButtons to use clicked signal instead of pressed. This unifies UI behaviour more.
2019-07-24 00:18:58 +02:00
Stenzek
53e30c06e8
Config: Add an option to skip saving texture cache to save state
2019-07-24 05:19:22 +10:00
JosJuice
199c565bf5
DolphinQt: Add the dumping bitrate setting to the graphics config
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Fixes https://bugs.dolphin-emu.org/issues/10250
2019-07-18 12:20:21 +02:00
JosJuice
a6dcaed415
DolphinQt: Move frame dumping settings to new group box
2019-07-17 20:07:40 +02:00
Mike Kuijl
e50a6f4c46
Reorder graphics config
2019-06-26 21:59:47 +02:00
Léo Lam
3cafd0ae81
Merge pull request #8171 from Pokechu22/backend-changing-fix
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Disallow changing the backend when running when software renderer is currently selected
2019-06-20 13:58:01 +02:00