SirMangler
870d410b22
Merged with beta 5.0-13178
2020-12-20 22:40:43 +00:00
SirMangler
ee56f9828c
Lock Camera in Motions enabled by default
2020-12-20 21:15:48 +00:00
SirMangler
71a89b2132
Move Cursor Options for Lockon/Menus
2020-12-20 21:10:54 +00:00
SirMangler
7a703f3e68
Centre pitch in context sensitive + cursor controls
2020-12-19 03:34:32 +00:00
SirMangler
9a7e3e09ee
Changed Toggle PrimeHack to Toggle PrimeHack Controls & allowed some mods to run regardless.
2020-12-18 21:11:08 +00:00
SirMangler
10b34b57e7
Moved PrimeHack tab next go General in Hotkeys
2020-12-18 21:04:30 +00:00
SirMangler
c9d5935c40
Moved FoV from Controller Configure to Graphics
2020-12-18 20:57:39 +00:00
SirMangler
21f499b595
Rotary Puzzle Prime 3 Standalone
2020-12-18 01:41:03 +00:00
SirMangler
b37ae767ae
PrimeHack controlled rotary puzzles (Trilogy only)
...
Context Sensitive controls (motions) has been moved to it's own class.
2020-12-18 01:37:10 +00:00
SirMangler
f2b64713ec
Merge branch 'master' of https://github.com/shiiion/dolphin
2020-12-17 23:20:25 +00:00
SirMangler
6377b8c9a8
Allow PrimeHack to be compiled / ran without detecting a supported input API
2020-12-17 23:20:08 +00:00
shiiion
2b968126b4
someone tabbed up me namespaces!!
2020-12-14 23:55:19 -05:00
shiiion
30c0f7c4bb
prime 3 trilogy fix, modifications to prime 3 standalone
2020-12-14 23:14:45 -05:00
UltiNaruto
b0df2ded36
Added Metroid Prime 2 New Play Control NTSC-J support
...
Reorganized Game struct to differentiate MP1 and MP2 frontend (NPC NTSC-J)
2020-12-14 03:21:49 +01:00
SirMangler
66db5866de
Merge branch 'master' of https://github.com/shiiion/dolphin
2020-12-10 18:14:13 +00:00
SirMangler
94c36606bd
PrimeHack can now compile and run safely on all platforms.
...
This doesn't mean it will run perfectly on all platforms, Mac still doesn't have mouse support.
2020-12-10 18:13:32 +00:00
shiiion
68c7fd138b
Grapple point yaw fix
2020-12-08 08:44:16 -05:00
NatsuDragnir
eb12c57781
[Echoes GC] Fixed a crash occuring in Dark Torvus Temple
...
Fixed GC MP1 PAL turn left/right movement
Improved orbit state check
2020-12-07 17:53:49 +01:00
NatsuDragnir
f27efd4537
Added Metroid Prime 1 New Play Control NTSC-J support
2020-12-04 20:57:52 +01:00
LC
a34823df61
Merge pull request #9306 from JosJuice/recursive-extract
...
DiscIO: Fix recursive directory extraction
2020-12-03 15:31:00 -05:00
JosJuice
b43f7c85cc
DiscIO: Fix recursive directory extraction
...
https://bugs.dolphin-emu.org/issues/12331
2020-12-03 21:13:53 +01:00
NatsuDragnir
397fce56d0
Added Prime 3 Corruption Standalone PAL support
...
Fixed menu cursor not moving after entering a configure dialog box that contains a PrimeHack tab
2020-12-03 18:29:03 +01:00
Dan
1db087d379
Fix view snap back after lockon in MP1
...
Writes viewangle to match the lock-on angle while locked on, when releasing
lock the view doesn't snap back to it's angle before locking.
2020-12-02 19:26:03 -08:00
Léo Lam
b148b56fba
Merge pull request #9304 from lioncash/panic
...
General: Convert PanicAlerts over to fmt equivalent
2020-12-02 20:45:27 +01:00
Lioncash
139d4fc76e
General: Convert PanicAlerts over to fmt equivalent
...
Converts lingering panic alert calls over to the fmt-capable ones.
2020-12-02 13:38:33 -05:00
Ryan Meredith
aaafb9ba04
Android: Add "Generate a New Statistics Identity"
2020-11-30 13:20:58 -05:00
LC
ea2ec64ab4
Merge pull request #9298 from Ebola16/AClearLog
...
Android: Clear Log file
2020-11-30 09:34:57 -05:00
LC
558ba19314
Merge pull request #9301 from Ebola16/ADebug
...
Android: Add "Disable Fastmem" debug setting
2020-11-30 09:33:59 -05:00
Léo Lam
a5880fa402
Qt: Add missing tr calls for tooltip descriptions
2020-11-30 14:04:08 +01:00
Ryan Meredith
777da89830
Android: Add "Disable Fastmem" debug setting
2020-11-29 17:41:10 -05:00
Léo Lam
d043c5f81d
Merge pull request #9153 from iwubcode/qt_custom_tooltip
...
Remove description box in graphics tabs and use custom tooltips instead
2020-11-29 12:37:31 +01:00
Ryan Meredith
f18cd9e288
Android: Clear Log file
2020-11-29 02:37:22 -05:00
Léo Lam
361bf25cf8
Merge pull request #9254 from flagrama/fallback-region-selection
...
Fallback Region Option
2020-11-29 00:19:15 +01:00
Léo Lam
738e1a6dbb
Merge pull request #9297 from JosJuice/movie-game-id-comparison
...
Movie: Fix 83b9fef
regressions
2020-11-29 00:09:30 +01:00
JosJuice
5642772ec4
Movie: Fix 83b9fef
regressions
...
1. Comparing string_views does not behave the same as strncmp
in the case where SConfig's game ID is longer than 6 chars.
2. DTMHeader::GetGameID wasn't excluding null bytes for game IDs
shorter than 6 chars.
3. == was accidentally used instead of !=.
2020-11-28 23:35:55 +01:00
Léo Lam
cf32c4d479
Merge pull request #9296 from JosJuice/issue-12327-workaround
...
JitArm64: Add a workaround for issue 12327
2020-11-28 22:44:37 +01:00
JosJuice
d2a34fdab7
JitArm64: Add a workaround for issue 12327
...
This issue is both severe and surprisingly difficult to find
the root cause of, so I think it would make sense to add a simple
hotfix for now. https://bugs.dolphin-emu.org/issues/12327
2020-11-28 22:35:49 +01:00
Vincent Cunningham
db5aec019c
Add Fallback Region to configuration menu
...
Fallback Region
A user-selected fallback to use instead of the default PAL
This is used for unknown region or region free titles to give them
the ability to force region to use. This replaces the current fallback region
of PAL. This can be useful if a user is trying to play a region free
tilte that is originally NTSC and expects to be run at NTSC speeds. This
may be done when a user attempts to dump a WAD of their own without
understanding the settings they have chosen, or could be an intentional
decision by a developer of a ROM hack that can be injected into a
Virtual Console WAD.
Remove using System Menu region being checked in GetFallbackRegion
Use DiscIO::Region instead of std::String for fallback
Add explanation text for Fallback Region
2020-11-28 15:40:21 -05:00
Léo Lam
c0f7f91507
Core: Fix an assertion that mistakenly uses a fmt format string
...
Unfortunately, adding a DEBUG_ASSERT_MSG_FMT isn't actually possible
right now because of compiler bugs:
https://github.com/dolphin-emu/dolphin/pull/9284
We could require a newer version of GCC (10) but that would require
updating GCC on the build machines.
For what it's worth, older versions of GCC (8, 9) are broken in
many ways: adding constexpr to some Matrix functions causes GCC 8
to generate bugged code that causes the Wii IR pointer to disappear,
which means that the generated builds are already unusable
(see https://dolp.in/i12324 ).
Additionally, we've already had to add workarounds for those versions
in the format macros to fix compilation bugs. This time, it looks like
workarounds won't cut it; even applying the workaround
described in https://github.com/fmtlib/fmt/pull/1580 does not help.
2020-11-28 21:11:27 +01:00
iwubcode
cc837a59d6
Core / DolphinQt: Add ini only option to force low-contrast tooltips
2020-11-28 11:49:14 -06:00
iwubcode
9c204428fe
DolphinQt: Add tooltip support to Software Renderer Graphics tab
2020-11-28 11:49:14 -06:00
iwubcode
2bfb8ebf96
DolphinQt: Add tooltip support to Hacks Graphics tab
2020-11-28 11:49:14 -06:00
iwubcode
1673442794
DolphinQt: Add tooltip support to Advanced Graphics tab
2020-11-28 11:49:14 -06:00
iwubcode
d083dae7fd
DolphinQt: Add tooltip support to Enhancements Graphics tab
2020-11-28 11:49:14 -06:00
iwubcode
b9eae86704
DolphinQt: Add tooltip support to General Graphics tab
2020-11-28 11:49:14 -06:00
iwubcode
a9271aa167
DolphinQt: Add the ability to show a tooltip for custom graphics controls
2020-11-28 11:49:14 -06:00
iwubcode
af0161cafd
DolphinQt: Add generic tooltip controls
2020-11-28 11:49:14 -06:00
iwubcode
613d8b1cba
DolphinQt: Remove description box handling from graphics widget and window
2020-11-28 11:49:14 -06:00
iwubcode
c754b02aae
DolphinQt: Add BalloonTip which is built off of an internal Qt class. It gives the ability to show a tooltip with an arrow!
2020-11-28 11:49:14 -06:00
Léo Lam
a9845e0a3d
Merge pull request #9191 from sepalani/net-interface
...
IP/Top: Add Android network interface
2020-11-28 18:22:33 +01:00