Commit Graph

6861 Commits

Author SHA1 Message Date
degasus
5db61b4bbb JitArm64: Fix broken block handling. 2016-05-19 19:20:44 +02:00
degasus
37e2e92e33 JitArm64: Handle ISI excepction. 2016-05-19 19:20:44 +02:00
degasus
95ebb2991f JitArm64: Check Exceptions on mtmsr. 2016-05-19 19:20:44 +02:00
degasus
782c68cf00 JitArm64: Clean up LWZ idle skipping. 2016-05-19 19:20:44 +02:00
JosJuice
a399966751 Movie: Better safety when writing to s_revision 2016-05-19 12:29:50 +02:00
Markus Wick
da3b03c61d Merge pull request #3829 from phire/timing_madness
Increase Audio DMA Interrupt delay to 200 cycles (Fix assorted Namco games)
2016-05-18 20:14:02 +02:00
Markus Wick
ae5d6003cd Merge pull request #3758 from phire/minor_core_timing_fix
CoreTiming: Trim max slicelength to the given value.
2016-05-18 17:56:02 +02:00
Markus Wick
e2d65778fc Merge pull request #3816 from magumagu/neogamma-hack
Add hack to IPCHLE to make NeoGamma work.
2016-05-18 17:49:58 +02:00
Markus Wick
5a36b7db24 Merge pull request #3811 from magumagu/eslaunch-timing
Fix timing regression affecting ES_LAUNCH.
2016-05-18 17:15:30 +02:00
Markus Wick
60e7c78007 Merge pull request #3840 from degasus/arm
JitArm64: Faster block linking.
2016-05-18 16:49:01 +02:00
Mat M
e5bafeb40a Merge pull request #3821 from mathieui/gcadapter-no-device
Fix a hang with the GC Adapter
2016-05-13 21:36:51 -04:00
degasus
637851fce0 JitArm64: optimize bclrx
the unconditional path is the most common, so no need to switch to far code here.
2016-05-14 00:05:55 +02:00
degasus
b6f16352e4 JitArm64: Check downcount on block linking.
This skips one B() call.
2016-05-14 00:04:58 +02:00
degasus
10e716c623 JitCommon: Pass jit block instead of host pointer on linking.
So the JIT may do more fancy stuff.
2016-05-14 00:04:58 +02:00
degasus
cf3c65fbd0 JitArm64: Use B() instead of BR() to jumo to ASM.
Avoid indirect jumps as good as possible. This is a noticeable speedup.
2016-05-14 00:04:58 +02:00
degasus
b2be9bd7f7 JitArm64: Inline JitAsm in JitArm64.
So they share the same emitter, and so they are in the same 128MB range.
This allows us to use B() to jump to the dispatcher.

However, so we have to regenerate them on every cache clear.
2016-05-14 00:04:58 +02:00
EmptyChaos
c1944f623b Core/Movie: Add ability to run code in Host context
EndPlayInput runs on the CPU thread so it can't directly call
UpdateWantDeterminism. PlayController also tries to ChangeDisc
from the CPU Thread which is also invalid. It now just pauses
execution and posts a request to the Host to fix it instead.

The Core itself also did dodgy things like PauseAndLock-ing
from the CPU Thread and SetState from EmuThread which have been
removed.
2016-05-13 09:23:44 +10:00
EmptyChaos
e8dfc8e654 Movie: Threadsafety Audit
Fix TASInputDlg which was trying to access the GUI without the GUI
lock from the CPU Thread.
2016-05-13 09:23:44 +10:00
EmptyChaos
c1922783f8 Core: Threadsafety Synchronization Fixes (Frame Advance / FifoPlayer)
Fix Frame Advance and FifoPlayer pause/unpause/stop.

CPU::EnableStepping is not atomic but is called from multiple threads
which races and leaves the system in a random state; also instruction
stepping was unstable, m_StepEvent had an almost random value because
of the dual purpose it served which could cause races where CPU::Run
would SingleStep when it was supposed to be sleeping.

FifoPlayer never FinishStateMove()d which was causing it to deadlock.
Rather than partially reimplementing CPU::Run, just use CPUCoreBase
and then call CPU::Run(). More DRY and less likely to have weird bugs
specific to the player (i.e the previous freezing on pause/stop).

Refactor PowerPC::state into CPU since it manages the state of the
CPU Thread which is controlled by CPU, not PowerPC. This simplifies
the architecture somewhat and eliminates races that can be caused by
calling PowerPC state functions directly instead of using CPU's
(because they bypassed the EnableStepping lock).
2016-05-13 09:23:44 +10:00
mathieui
8f0cbefbe5 Disable part of the adapter features for netplay
In order to avoid desyncs
2016-05-12 23:31:51 +02:00
Matthew Parlane
356f709537 Merge pull request #3810 from mathieui/fix-adapter-recording-savestate
Fix loading save states with input recording with the adapter
2016-05-12 20:53:04 +12:00
mathieui
2a0ba5aaa6 Fix loading save states with input recording with the adapter
Intended fix for issue #9508
2016-05-12 10:45:03 +02:00
mathieui
8d23ebaa6b Revert "Fix netplay desync when using wii-u adapter."
This reverts commit 429ae8fb01.

 Conflicts:
	Source/Core/Core/HW/SI_DeviceGCAdapter.cpp
	Source/Core/Core/HW/SI_DeviceGCAdapter.h
2016-05-12 02:01:35 +02:00
Scott Mansell
2c95cf0f5a Increase Audio DMA Interrupt delay to 200 cycles.
We really need hardware tests for this one. But this will do as a
quick fix for issue 9509 for 5.0
2016-05-09 14:16:32 +12:00
magumagu
cfce7a2aab Fix IPCHLE to make NeoGamma work.
NeoGamma is explicitly sending a nonsense command to the Bluetooth module;
make sure to respond with something sane.

Fixes issue 9470, a regression from PR #1856.
2016-05-07 11:37:21 -07:00
degasus
2030ad4577 SCM: Use std::string.
Those macros may be defined, or not. We should support both cases, so use std::string as it also defines the length of the string.
2016-05-05 00:22:49 +02:00
Matthew Parlane
ea82fcc24f Merge pull request #3658 from Tilka/helpers
Interpreter: simplify some helpers
2016-05-03 22:44:27 +12:00
Matthew Parlane
e0a5f1bb75 Merge pull request #3791 from spxtr/mw-timer
Use CoreTiming for MemoryWatcher.
2016-05-03 22:30:51 +12:00
magumagu
36f01e141d Fix timing regression affecting ES_LAUNCH.
Scheduling an event for zero cycles in the future actually means zero
cycles with new timing changes, but the code for IPC ACKs was depending on
it meaning "soon".

Fixes #9511.

I'm not at all confident this is actually right... but it seems to work.
2016-05-02 21:56:49 -07:00
Matthew Parlane
3d375592a2 Merge pull request #3798 from phire/goto_dino
Fix handling of Wii NAND's /tmp directory during savestate loads.
2016-05-01 11:37:33 +12:00
mathieui
542e7ba158 Make a generic rumble function
Call the appropriate rumble function for each SI Device, Should fix #9331.
Ideally we wouldn’t have to do this, but since the way things are wired,
fixing the root cause it out of the picture for now.
2016-04-30 12:54:31 +02:00
degasus
170a7f1a06 CoreTiming: Trim max slicelength to the given value.
Previously it was underclocking by 50% when there were
no events to schedule.
2016-04-30 19:28:14 +12:00
Matthew Parlane
3df4b09a94 Merge pull request #3797 from phire/casually_delete_some_code
Fix netplay desync when using wii-u adapter.
2016-04-30 17:55:06 +12:00
Mathew Maidment
45e0cb70df Merge pull request #3770 from EmptyChaos/dsp-int-fail
DSP: Fix array out of bounds
2016-04-29 20:07:07 -04:00
Mathew Maidment
b99b685f22 Merge pull request #3800 from phire/unexceptional-exceptions
Make exceptions consistent across all JITs/Interpreters (Fixes Pokemon Box)
2016-04-29 19:48:55 -04:00
Mathew Maidment
b420abc908 Merge pull request #3769 from RisingFog/remove_framestep
Remove Unused Framestop Functions
2016-04-29 19:41:25 -04:00
spxtr
b9e9a5ee3d Use CoreTiming for MemoryWatcher. 2016-04-28 21:28:15 -07:00
Scott Mansell
eb5819f88a Make exceptions consistant across all JITs/Interpeters.
They all handled it diffrently, so I've just moved it into Advance()

This fixes Pokemon Box booting in JIT/JITIL which shared a bug where
exceptions set in a scheduled event would be ignored untill the next
slice (upto 20,000 cycles).
2016-04-28 17:22:52 +12:00
Scott Mansell
8f4ac5bbad Close all files so /tmp can be deleted on save state load.
Because the file handles were open, the recursive delete was
failing. The previous commit stopped the crash but this should
make the restore actually happen has expected.
2016-04-25 18:29:49 +12:00
Scott Mansell
429ae8fb01 Fix netplay desync when using wii-u adapter.
If the game sent a command to a disconnected controller, the
wii u adapter code would return a diffrent response.

This simply deletes the speclized version of RunBuffer for the
wii-u adapter as the only diffrence was the code which detected
disconnected controllers and returned a error.
2016-04-25 15:26:31 +12:00
EmptyChaos
32239f500c VideoInterface: Fix registers not being initialized
VideoInterface::Preset was not initializing all registers, this is a problem
because it leaks register settings across games. Xenoblade Chronicles does
not like m_DisplayControlRegister having random bit patterns in it.
2016-04-17 09:35:22 +10:00
Lioncash
4ae4b241ec ChunkFile: Handle bool in a stable way across platforms
bool is not always guaranteed to be the same size on every platform.
On some platforms it may be one byte, on others it can be 8 bytes if the
platform dictates it. It's implementation-defined.

This can be problematic when it comes to storing this
data to disk (it can also be space-inefficient, but that's not really an
issue). Also say for some reason you moved your savestates to another
platform, it's possible they won't load correctly due to differences in size.

This change stores all bools to savestates as if they were a byte in size
and handles the loading of them accordingly.
2016-04-14 22:55:03 -04:00
JosJuice
be191c0473 DVDInterface/DVDThread: Don't store CoreTiming event IDs in savestates
CoreTiming event types aren't guaranteed to be stable across
runs of Dolphin, so they shouldn't be in savestates.
2016-04-11 22:14:25 +02:00
Pierre Bourdon
58d8c734b8 Merge pull request #3773 from phire/if_you_want_100_cycles_ask_for_100_cycles
"Instant" ARAM DMA shouldn't schedule and event too soon.
2016-04-11 21:46:43 +02:00
Scott Mansell
5e50c37c13 Alternative fix: promote cycleslate to an s64 everywhere.
Also changed a few functions to be static.
2016-04-10 02:13:06 +12:00
Scott Mansell
28e0607522 Fix Metroid: Other M
During boot of Other M, there is momentarily a period when VICallback's
cycles late is larger than GetTicksPerHalfLine(). Because
GetTicksPerHalfLine() returns a u32 and c++'s weird type promotion rules,
cycleslate gets promoted from a s32 to a u32 and the result of the
substraction is a really large u32.

Before ScheduleEvent accuracy improvements, ScheduleEvent took a s32, so
the result got cast back to the small negitave we expect. But it now takes
a s64 and the u32 to s64 conversion gives us a really large number (around
two seconds) and Other M times out while waiting for something.
2016-04-10 00:10:56 +12:00
Scott Mansell
662ed217d7 "Instant" ARAM DMA shouldn't schedule and event too soon.
Now that the accuracy of ScheduleEvent has changed, 0 cycles will
schedule an event as soon as possible. But this breaks ATV 2.

So we schedule it 100 cycles out (unless it's a really short copy)
2016-04-09 22:34:53 +12:00
EmptyChaos
80ff82b81a DSP: Fix integer promotion spill 2016-04-08 12:08:17 +10:00
Scott Mansell
365baeccb4 Only force progressive if we are currently in an interlaced video mode
The NES games on the Zelda Collecters Edition disk use a XFB which is
only 256 pixels wide, but has a stide of 640 pixels.

This fits our definition of a interlaced xfb, as a second line of data
could fit in the extra space. The solution is to check that we are
actually in a interlaced video mode before activating the force
progressive hack.
2016-04-06 05:12:53 +12:00
Chris Burgener
3140f9b226 Change GetStatePtr() Return to const 2016-04-05 12:45:48 -04:00
Chris Burgener
54eb8c09f9 Remove Unused Framestop Functions 2016-04-05 12:19:12 -04:00
JosJuice
2db2672810 Always clear memory when booting
Reading uninitalized memory is non-deterministic. We used to only
clear the memory when using EmulatedBS2_GC or FifoPlayer, but we
now do it during Memory::Init instead so it always gets done.
2016-04-01 21:35:26 +02:00
Scott Mansell
fbcac2598a Use a sane default for the controller update rate.
Previously the default queryed the controller 4500 times a second,
Wasn't really a problem for most games as they set it to a sane
value. But fifoplayer didn't, and so in my profile dolphin spends
12% of the cpu time reading the controllers.

This new default value (I just took what the gamecube bios set)
drops that to 1.2% of cpu time and increase the framerate of the
silent hill fifo by 10-12%
2016-03-27 09:02:52 +13:00
Pierre Bourdon
bd200bd195 Merge pull request #3736 from BhaaLseN/issue-9135
Rewrite NAND Content handling in ES to fix Issue 9135
2016-03-26 05:00:08 +01:00
Pierre Bourdon
21eb1cd158 Merge pull request #3635 from phire/lazy_comex
Implement BLR Overflow handling for Windows.
2016-03-26 01:42:54 +01:00
Scott Mansell
d61baef2f6 Disable JitArm64's inline timebase implemenation, as it's incorrect.
The interpeted version is correct.
2016-03-24 05:17:10 +13:00
Scott Mansell
27beef1ff4 Store an inverted copy of lastOCfactor.
The inverse operation is more common, especially when games check the
timer rapidly. So we do the division once and store the inverted copy.
2016-03-24 05:17:10 +13:00
Scott Mansell
407f86e01a Mark global variables with g_ prefix 2016-03-24 04:32:12 +13:00
Scott Mansell
67dc26cf1d CoreTiming: Fix 31bit overflow for events scheduling.
Events scheduled more than 4.12 seconds in the future (2.96 seconds for
Wii games) would overflow the sign bit and get scheduled in the past
instead, causing them to fire instantly.
2016-03-24 04:27:14 +13:00
Scott Mansell
2ebbfd6f85 Adjust cycle counts so they are accurate to the jit block level
Previously GlobalTimer was only updated at the end of each slice
when CoreTiming::Advance() was called, so it could be upto 20,000
cycles off.

This was causing huge problems with games which made heavy use of
the time base register, such as OoT (virtual console) and Pokemon
puzzle.

I've also made it so event scheduling will be accurate to the jit
block level, instead of accurate to the slice.
2016-03-24 04:24:53 +13:00
BhaaL
0aeac66222 clear the NAND data cache on ES_LAUNCH to avoid leaving files open
also, clear it on Device_ES::Close, just to make sure nothing remains open.
2016-03-20 13:50:19 +01:00
BhaaL
a449ef4e11 properly open/close the file to avoid rapid open/close cycles
ES_OPENCONTENT and ES_CLOSECONTENT now call Open and Close respectively,
as the old code did.
2016-03-20 13:10:51 +01:00
BhaaL
8a6d9e1e0b hide the distinction between WAD and File from ES
instead, leave all the management with the NANDContentLoader.

for file data (directly on the NAND), this opens the file on-demand and
returns the requested chunk when asked for it.
for on-the-fly decrypted WAD data, we just keep the decoded buffer in
memory, like we've done before - except that we don't give away any objects
we don't want to.
2016-03-20 13:10:50 +01:00
BhaaL
8fd2f05741 remove all accesses to m_pContent
this fixes the crashes, but leaves the "else" part of ES_READCONTENT
temporarily broken until the next commit.

WAD access that are performed on the encrypted WAD will most likely fail
with this commit.
2016-03-20 13:10:49 +01:00
BhaaL
598c3dbe2f get rid of the cached pointer inside ES
only fixes half the issues, since we still cache a pointer from
SContentAccess.m_pContent to SNANDContent.m_data (which is free'd along
with the rest of the NAND data cached inside the CNANDContentManager when
ClearCache is called)
2016-03-20 13:10:48 +01:00
BhaaL
1e28d06f26 fix some style inconsistencies that drove me nuts 2016-03-20 13:10:47 +01:00
Scott Mansell
c5b3a2efac Implement BLR Overflow handling for Windows. 2016-03-20 00:41:28 +13:00
Pierre Bourdon
f0e25b8477 Merge pull request #3668 from RisingFog/wii_movie_sysconf
Apply Wii Settings on Movie Recording/Playback
2016-03-14 01:42:37 +01:00
Ryan Houdek
03071c0c5c Merge pull request #3711 from degasus/arm
JitArm64: Implement dcbx
2016-03-12 17:38:00 -05:00
Lioncash
84b0a930da NetPlayServer: Get rid of some explicit deallocations 2016-03-08 19:31:36 -05:00
Pierre Bourdon
370e91d4c0 Merge pull request #3708 from ismail/miniupnpc-api-16
Fix build with MINIUPNPC_API_VERSION >= 16
2016-03-07 13:49:26 +01:00
degasus
54a4d68c9a JitArm64: implement dcbx 2016-03-05 00:29:38 +01:00
Ryan Houdek
8f75594de7 Merge pull request #3694 from degasus/arm
JitArm64: Small improvements.
2016-03-04 18:01:25 -05:00
Pierre Bourdon
3b6af8c7a5 Merge pull request #3691 from rukai/netplayWiiRemoval
Netplay Wii Remote Removal
2016-03-04 23:45:07 +01:00
degasus
9bf50fb93d JitArm64: Fix mulli.
mulli has no inst.OE
2016-03-04 22:51:47 +01:00
degasus
9ed465f4ac JitArm64: Implement mulhwx 2016-03-04 22:51:46 +01:00
degasus
889a0d396d JitArm64: Align farcode entry points to 16 bytes 2016-03-04 22:49:02 +01:00
degasus
eaa0e275db JitArm64: Use immediate WriteExceptionExit more often. 2016-03-04 22:49:01 +01:00
degasus
689205f0a4 JitArm64: small cleanup, no changes 2016-03-04 22:49:01 +01:00
degasus
7b017c6a65 JitArm64: Use a register as PC argument for the dispatcher. 2016-03-04 19:50:12 +01:00
degasus
050932ed23 JitArm64: Rename global registers. 2016-03-04 19:50:12 +01:00
degasus
57d76cefb0 JitArm64: Merge WriteExceptionExit. 2016-03-04 19:50:12 +01:00
degasus
55b9ce9b5b JitArm64: Store memory pointer once, not per block. 2016-03-04 19:50:12 +01:00
degasus
56c8f65bc2 JitArm64: Precheck for exceptions before calling PowerPC::CheckExceptions. 2016-03-04 19:50:12 +01:00
degasus
aea48c4591 JitArm64: Drop unused WriteExceptionExit. 2016-03-04 19:50:11 +01:00
degasus
c5b0dc98c2 JitArm64: Fix LWZ idle skipping. 2016-03-04 19:50:11 +01:00
İsmail Dönmez
20f8b471a8 Fix build with MINIUPNPC_API_VERSION >= 16
miniupnp commit c4991916e5c12a7754e935e71a5313e75af6aeb9 introduced a
4th statusCode parameter to miniwget function. This parameter is set
to a value returned by the UPnP device. We have to check if it's set
to 200 to make sure the result is a success. Also, we now have to check
if descXML is set in the error case and free it.
2016-03-04 10:59:57 +02:00
Pierre Bourdon
f752c6e704 Merge pull request #3589 from mathieui/gcadapter-recording
Fix recording a movie with the GC Adapter
2016-03-03 02:02:29 +01:00
Mathew Maidment
c2802f96a6 Merge pull request #3655 from jcowgill/spelling-fixes
Fix some very minor spelling mistakes
2016-03-02 14:04:05 -05:00
Rukai
1b65adcd56 Fully remove wii remote netplay UI code and remove reference to WiimoteReal in NetPlayClient.cpp 2016-03-02 21:02:15 +11:00
Dolphin Bot
ab50dd1926 Merge pull request #3667 from RisingFog/fix_savestates
Fix savestates if a device is changed after a savestate is made
2016-03-01 15:35:09 +01:00
Ryan Houdek
36b476ed76 Merge pull request #3683 from Sonicadvance1/aarch64_fix_fcmp
[AArch64] Fix fcmp.
2016-03-01 09:29:56 -05:00
Ryan Houdek
344a4ddc9b Merge pull request #3685 from degasus/arm
JitArm64: Optimize addi
2016-03-01 09:29:42 -05:00
Chris Burgener
7991605ad9 Fix savestates if a device is changed after a savestate is made 2016-03-01 09:28:04 -05:00
Pierre Bourdon
392051bd69 Merge pull request #3679 from JosJuice/seek-log-sign
DVDInterface: Log seek offsets with a more intuitive sign
2016-02-29 16:49:39 +01:00
degasus
e2725792d4 JitArm64: Optimize addi 2016-02-29 08:39:24 +01:00
degasus
4478146c80 JitArm64: Split addi from arith_imm.
They ARM assembly has different immediate versions for logic and additions, so there is no use in merging those instructions.
2016-02-29 08:39:14 +01:00
Chris Burgener
b1c8198cec Move SetData logic to within SysConf.cpp 2016-02-28 19:42:15 -05:00
Ryan Houdek
abaa8fc24d [AArch64] Fix fcmp.
Fixes Luigi's head vanishing. Was due to a mishandling of nans.
Confirmed fixed by hardware test.
2016-02-28 13:15:47 -06:00
degasus
68defb72a3 JitArm64: Don't generate the carry if it's not used any more. 2016-02-27 21:27:29 +01:00
JosJuice
9427d6efb9 DVDInterface: Log seek offsets with a more intuitive sign 2016-02-27 15:20:49 +01:00
Pierre Bourdon
1b37b39d64 Merge pull request #3673 from mmastrac/dvd_nobackwardsbuffer
[DVD] Ignore buffer when seeking backwards
2016-02-26 13:14:47 +01:00
Pierre Bourdon
1d07fee367 Merge pull request #3432 from stenzek/bba-tap-win
EXI: Refactor Windows BBA-TAP interface to a read thread, crash fixes, cleanups
2016-02-26 12:46:20 +01:00
mathieui
4fe2886c2c [netplay] Use the device only if it’s a gc controller or similar
(bad things could happen if we wire up the gba with netplay)
2016-02-25 22:58:21 +01:00
mathieui
7b2c54ad93 [Movie] allow recording with any pad
(bongo/dancemat/adapter…)
2016-02-25 22:58:21 +01:00
mathieui
d61ef9a95a [SI] add a way to check if the current controller is a gcpad
(or gcpad-compatible)
2016-02-25 22:58:17 +01:00
Matt Mastracci
f1a5d6c104 [DVD] Ignore buffer when seeking backwards
Unfortunately this fix re-breaks Arc Rise Fantasia, so we must restore its INI as well.
2016-02-25 12:09:25 -07:00
degasus
3286bbd9bd JitArm64: Track single precision in ps_sel. 2016-02-25 19:47:07 +01:00
degasus
141e299161 JitArm64: Track single precision in fctiwzx. 2016-02-25 19:47:07 +01:00
degasus
e0793a274f JitArm64: Track singles in fselx. 2016-02-25 19:47:07 +01:00
degasus
b4d0307b25 JitArm64: Remove LoadTo* helpers. 2016-02-25 19:47:07 +01:00
degasus
2112d8dfda JitArm64: Replace REG_IS_LOADED with REG_LOWER_PAIR 2016-02-25 19:47:07 +01:00
degasus
c30a66b2d5 JitArm64: Track singles in fabs. 2016-02-25 19:47:07 +01:00
degasus
84395b65f6 JitArm64: Track singles in psq_st. 2016-02-25 19:47:06 +01:00
degasus
fe87462be8 JitArm64: Track singles in stfs. 2016-02-25 19:47:06 +01:00
degasus
5fad3d94a0 JitArm64: Track singles in fcmpX. 2016-02-25 19:47:06 +01:00
degasus
c8948ff8c7 JitArm64: Track single precision in ps_maddXX. 2016-02-25 19:47:06 +01:00
degasus
7fd68c8761 JitArm64: Track singles in ps_sumX. 2016-02-25 19:47:06 +01:00
degasus
ca091b9e92 JitArm64: Track single precision in ps_res. 2016-02-25 19:47:06 +01:00
degasus
d185d2f704 JitArm64: Track singles in ps_mulsX. 2016-02-25 19:47:06 +01:00
degasus
6572790d8b JitArm64: Track singles in ps_mergeXX. 2016-02-25 19:47:06 +01:00
degasus
5506295123 JitArm64: Track singles in frspx. 2016-02-25 19:47:06 +01:00
degasus
0efdd5cacd JitArm64: Track singles in paired fp_logic. 2016-02-25 19:47:06 +01:00
degasus
003288a886 JitArm64: Track singles in fp_arith. 2016-02-25 19:47:05 +01:00
degasus
ae1b5ff9e8 JitArm64: Track single precision in load/store. 2016-02-25 19:47:05 +01:00
degasus
1e59dc1025 JitArm64: Single precision tracking. 2016-02-25 19:47:05 +01:00
Chris Burgener
4aa6f6c812 Apply Wii Settings on Movie Recording/Playback 2016-02-24 21:22:37 -05:00
Ryan Houdek
0e7401f350 Merge pull request #3639 from ASSympt0te/toggle-frame-limit-changes-fixes
Reword "Toggle Frame Limit" to better explain function
2016-02-24 12:15:11 -05:00
Sintendo
00cc59e83a VideoInterface: Fix comment typo 2016-02-21 09:39:01 +01:00
Tillmann Karras
3b2e170f0b Interpreter: simplify subtable handling 2016-02-20 02:20:41 +00:00
Tillmann Karras
b291b0a7c2 Interpreter: simplify mask helper 2016-02-20 01:03:46 +00:00
Tillmann Karras
af5ff9941a Interpreter: deduplicate CR0 helper 2016-02-20 01:03:37 +00:00
James Cowgill
db8dbae131 Fix some very minor spelling mistakes
Found by Lintian https://lintian.debian.org/
2016-02-19 01:48:10 +00:00
Pierre Bourdon
05f5668bcc Merge pull request #3591 from phire/VC_widescreen
Make all Virtual console games 4:3 (and cleanup GameInis)
2016-02-16 00:41:33 +01:00
blendmaster345
c61625cdd3 Relabel hotkey option for toggle frame limit to better reflect function 2016-02-15 04:11:21 -06:00
Pierre Bourdon
14cdf82a69 Merge pull request #3638 from lioncash/mmio
Memmap: Make the MMIO mapping a unique_ptr
2016-02-15 10:29:40 +01:00
Lioncash
b36b10fa78 Memmap: Make the MMIO mapping a unique_ptr 2016-02-15 00:02:00 -05:00
Matt Mastracci
4e6f58d82e [DVD] Signedness fix in realistic timing path 2016-02-14 14:27:08 -07:00
Ryan Houdek
cafc879b7c Merge pull request #3617 from degasus/arm
JitArm64: Merge FP functions.
2016-02-13 18:57:01 -05:00
Tillmann Karras
797431dda4 MMIO: correct error message 2016-02-13 17:42:24 +00:00
degasus
f259a8d6cf JitArm64: Merge more stuff into ps_maddXX. 2016-02-12 23:26:47 +01:00
degasus
8b32cd0738 JitArm64: Merge ps_sumX. 2016-02-12 10:09:57 +01:00
degasus
2d8e1bc34d JitArm64: Merge PS stuff into fp_logic. 2016-02-12 10:09:57 +01:00
degasus
52f9912c46 ArmJit64: Merge FP two operant instructions. 2016-02-12 10:09:57 +01:00
degasus
157404fd1e JitArm64: Merge ps_mulsX. 2016-02-12 10:09:57 +01:00
degasus
09af32c063 JitArm64: Merge ps_mergeXX. 2016-02-12 10:09:57 +01:00
degasus
1b6d9dfc4e JitArm64: Merge ps_maddsX. 2016-02-12 10:09:57 +01:00
degasus
19713f7c14 JitArm64: Merge scalar 4-operant instructions. 2016-02-12 10:09:53 +01:00
degasus
9c048bbc36 JitArm64: Also merge 3 way FP-PS instructions. 2016-02-10 17:41:25 +01:00
degasus
83eb1d8c31 JitArm64: Merge 3 way FP instructions. 2016-02-10 17:41:25 +01:00
Aestek
b92a80ba1b Fix: segfault in NetPlayServer::GetInterfaceListInternal for ifa_addr-less interfaces
`NetPlayServer::GetInterfaceListInternal` was crashing dolphin with a segfault when encountering a
network interface without `ifa_addr`.
2016-02-08 21:21:27 +01:00
Ryan Houdek
35d7c2bc78 Merge pull request #3593 from Sonicadvance1/Android_Mayflash_adapter
[Android] Implement support for real Wiimotes with the DolphinBar
2016-02-07 15:51:33 -05:00
Ryan Houdek
fe53461611 [Android] Implement support for real Wiimotes with the DolphinBar
This is the only way to get Wiimotes working under Android now.
This, just like the Wii U Gamecube Controller Adapter, completely goes around Android's limitations and talks with the device directly through USBManager.

Couple notes.
Continuous scanning must be enabled otherwise the Wiimotes won't be seen.
The UI doesn't expose support for this yet. One must change the Wiimote source and continuous scanning settings manually.

Testing up to two wiimotes in Taiko No Tatsujin, no reason to believe all four won't work.
2016-02-07 05:31:48 -06:00
Ryan Houdek
19cd9ecf16 Fix a few missing includes 2016-02-05 10:50:08 -06:00
Scott Mansell
baad10593e GameInis: Allow one ini to cover all VC games for a console
Since all Virtual console releases use the same emulator (though there
are multiple revisions some emulators) and generally need the same
setting, this commit allows the creation of INI files which cover all
Virtual Console games fow each system.

For example, F.ini can provide settings that all NES games have in common
and C.ini will provide settings for all Commadore 64 games.

If needed, a 3 letter ini can override settings for individual games.
2016-02-05 17:35:13 +13:00
Stenzek
98e5270b3c EXI: Use unique_ptr in CEXIEthernet 2016-01-31 23:52:43 +10:00
Stenzek
e75d37ec36 EXI: Fix crash when loading save states with BBA activated 2016-01-31 23:52:40 +10:00
Stenzek
ccc70a98f3 EXI: Refactor BBA-TAP interface for Windows to use a read thread
This also has the added benefit of not crashing under most circumstances.
Includes a few other changes, including replacing the atomic<bool> with a
Flag, as well as adding a flag for indicating read thread shutdown.
2016-01-31 23:52:33 +10:00
Pierre Bourdon
c2c1f839dd Merge pull request #3574 from palxex/master
fix El Capitan WiimoteReal pairing problem and refresh crash problem
2016-01-30 13:17:08 +01:00
Pierre Bourdon
50221088a9 Merge pull request #3576 from lioncash/boot
BootManager: Minor changes
2016-01-30 13:14:52 +01:00
Pierre Bourdon
9da8593cf4 Merge pull request #3569 from mathieui/netplay-gcpad-position
[netplay] Fix a regression
2016-01-30 11:54:31 +01:00
Pierre Bourdon
ff5d6887d1 Merge pull request #3575 from mathieui/netplay-server-cleanup
Small netplay server cleanup & fix
2016-01-30 11:51:50 +01:00
mathieui
c7750b287d netplay: default the local pad to a gc controller
if the configured local pad is none, it will make dolphin behave
incorrectly (due to the game expecting inputs from the device while it
doesn’t exist).
2016-01-28 20:24:18 +01:00
Pal Lockheart
ea44e0e3ba fix El Capitan WiimoteReal pairing problem and refresh crash problem 2016-01-28 14:29:44 +08:00
mathieui
4529930f91 gcadapter: fix an incorrect mapping for non-local devices
Remote devices would always enter an error path and get disconnected
from the gamecube, breaking netplay in the process.

Culprit is still InGamePadToLocalPad
2016-01-28 02:46:58 +01:00
mathieui
b9b4a0c530 gcadapter: set the konga setting properly
if it was used in netplay, it would read memory out of bounds
(due to the mapping method returning 4 if the device was remote) which
was 0 more often than not, causing the device in this position to be a konga.

(which may or not be the gcadapter due to the swap between local and
ingame controllers)
2016-01-28 02:39:55 +01:00
degasus
a4a2928905 FifoPlayer: Sleep while high watermark is set. 2016-01-27 07:23:17 +01:00
Lioncash
d7d0673900 BootManager: Vertically align where sensible to do so 2016-01-26 20:54:22 -05:00
Lioncash
0c920f175f BootManager: Simplify SaveConfig
Also std::array-ifies C-array members of ConfigCache
2016-01-26 20:52:57 -05:00
mathieui
aaf2be2044 bootmanager: update the supposed-end-of-enum
fixes a bug where gcadapter would fuck up netplay
2016-01-27 01:43:38 +01:00
mathieui
24cb6487d4 [netplay] Fix a regression
Introduced in 6e13496d8, pads would get assigned to their netplay
position, which breaks assumptions. With this behavior, the SI devices
should be mapped properly.
2016-01-27 01:43:31 +01:00
mathieui
8ce9191948 NetPlayServer: Make SendAsyncToClients use an unique_ptr 2016-01-27 01:34:03 +01:00
mathieui
34ae512d91 NetPlayServer: Make pad data unpacking nicer to read 2016-01-27 01:34:03 +01:00
mathieui
1c808a2835 NetPlayServer: Possible out-of-bounds access on invalid input
if a pad or wiimote number was outside bounds (e.g. 42353543232),
it would still have been read from the array, which could lead to
inappropriate consequences, like a segfault.
2016-01-27 01:33:50 +01:00
mathieui
8e1be37feb NetPlayServer: in-class initialization 2016-01-27 01:20:44 +01:00
degasus
159d83c5a9 FifoPlayer: Use more enums. 2016-01-26 19:19:21 +01:00
Mathew Maidment
48e7e5b72e Merge pull request #3567 from lioncash/netplay
NetPlayClient: Minor changes
2016-01-25 05:13:54 -05:00
Mathew Maidment
ee0fbdf087 Merge pull request #3558 from lioncash/dvd-global
DVDInterface: Reduce a global variable to translation unit scope
2016-01-25 05:13:08 -05:00
Lioncash
c434b5b3a9 NetPlayClient: Use std::array instead of C arrays for buffers 2016-01-25 04:57:21 -05:00
Lioncash
7304c863a6 NetPlayClient: Deduplicate code for player list retrieval 2016-01-25 04:57:20 -05:00
Lioncash
e6ad76fa70 NetPlayClient: Extract control mapping checking to its own function 2016-01-25 04:57:19 -05:00
Lioncash
8588c8fd31 NetPlayClient: Make SendAsync take a unique_ptr as a parameter 2016-01-25 04:57:18 -05:00
Lioncash
c2deb337aa NetPlayClient: In-class initialize variables where possible 2016-01-25 04:57:17 -05:00
Lioncash
1d8ff504a5 NetPlayClient: Make m_state private
Also turns it into an enum class.
2016-01-25 04:57:16 -05:00
Lioncash
102672a797 NetPlayClient: Make is_connected private
This is only queried, there's no need to expose it for writing.
Even if it was written to, a data member shouldn't be part of
your public API unless its part of a dumb object or trivial struct.
2016-01-25 04:57:04 -05:00
Lioncash
d9f87b8030 NetPlayClient: Remove unnecessary includes
Replace with needed ones
2016-01-24 21:46:49 -05:00
Lioncash
90f2f48ef6 DVDInterface: Use correct prefix for static local variables 2016-01-24 17:24:33 -05:00
degasus
4295751662 Fifo: More comments for SyncGPU functions. 2016-01-24 11:06:01 +01:00
degasus
cf4478dc92 Fifo: Fix SyncGPU.
CBoot::BootUp() did call CoreTiming::Advance which itself blocks on the GPU,
but the GPU thread wasn't started already. This commit moves the SyncGPU
initialization into the Fifo.cpp file and call it after BootUp().
2016-01-24 11:06:01 +01:00
Lioncash
a2dc22f016 DVDInterface: Make a global a local variable 2016-01-23 18:40:55 -05:00
mathieui
5e709f3d72 [netplay] Use the local type of each SI device
Instead of using SI_GCcontroller which would make it not work with gc
adapters, bongos, and other stuff.

Trying to fix issue #9263
2016-01-23 17:29:07 +01:00
Ryan Houdek
ae4c7661d6 Merge pull request #3212 from mickdermack/pr-recalc-flags
JIT x64: Recalculate flags after add/sub
2016-01-22 12:45:52 -05:00
Lioncash
fdf6fb47e0 VideoInterface: specify internal linkage on local variable 2016-01-21 19:25:21 -05:00
Ryan Houdek
7c3e4b34f3 Merge pull request #3541 from Sonicadvance1/fix_netplay_option_sending
Stops netplay clients from failing to send settings on game start
2016-01-21 08:51:11 -05:00
Ryan Houdek
1a20772ccd Stops netplay clients from failing to send settings on game start
Clients have no need to send their configuration information on start and the server straight out ignores it.
Not to mention it shouldn't try sending a struct as a null terminated string.

Cleans up how the server sends the configuration slightly as well.
2016-01-21 07:20:21 -06:00
Lioncash
82147f42af VideoInterface: Correct namespace indentation 2016-01-21 00:40:01 -05:00
Lioncash
f45e1bff37 VideoInterface: Change a global into a translation-unit local variable 2016-01-21 00:39:24 -05:00
Pierre Bourdon
e455ca4d58 Merge pull request #3535 from RisingFog/cya_savestate_memleak
Properly clear JIT cache on save states
2016-01-20 18:02:25 +01:00
Chris Burgener
a7a744d33c Properly clear JIT cache on save states 2016-01-20 11:20:15 -05:00
Lioncash
42e9927bca VideoInterface: Fix code style/indentation 2016-01-19 20:16:18 -05:00
Pierre Bourdon
991d3f6f96 Merge pull request #3525 from lioncash/ptr
DSPEmulator: Make CreateDSPEmulator return a unique_ptr
2016-01-19 23:54:58 +01:00
Ryan Houdek
7b9eeba168 Merge pull request #3479 from Sonicadvance1/fix_hotkeys
Fix hotkeys not reporting inputs.
2016-01-19 02:15:25 -05:00
Ryan Houdek
f73961663e Fix a typo on the size passed in to the IPL descrambler.
Fixes issue #6081
2016-01-18 04:30:30 -06:00
Lioncash
2ff5923334 DSPEmulator: Make CreateDSPEmulator return a unique_ptr 2016-01-17 22:33:21 -05:00
Lioncash
d9fec92628 VideoCommon: Header cleanup
Also remedies places where the video backends and core rely on things
being indirectly included.
2016-01-17 20:11:45 -05:00
Mathew Maidment
87464d432b Merge pull request #3501 from rohit-n/build-pch
Fix building with PCH disabled.
2016-01-13 21:07:51 -05:00
Lioncash
f2038b9e90 HW: Remove unnecessary header inclusions 2016-01-13 02:47:32 -05:00
Pierre Bourdon
8f8134f5f4 Merge pull request #3504 from degasus/master
VideoBackend: Cleanup API a bit.
2016-01-13 01:27:24 +01:00
degasus
5f244abf28 Fifo: Create a "Fifo" namespace. 2016-01-12 23:28:26 +01:00
degasus
c3481a576b VideoBackend: Remove simple wrapper functions. 2016-01-12 23:28:26 +01:00
degasus
0c92603fd5 Merge VideoBackendHardware into VideoBackend.
And rename it to VideoBackendBase because of conflicts within the backends itself.
2016-01-12 23:18:58 +01:00
Lioncash
f8fcceb99e Jit: Get rid of indirect includes 2016-01-12 00:12:36 -05:00
Rohit Nirmal
f9837d4447 Fix building with PCH disabled. 2016-01-11 13:20:47 -06:00
Pierre Bourdon
68094171f8 Merge pull request #3489 from lioncash/interp
Interpreter: Remove unnecessary includes from Interpreter.h
2016-01-11 12:43:25 +01:00
Pierre Bourdon
84c4f75aeb Merge pull request #3498 from lioncash/global
MemTools: Get rid of a global variable
2016-01-11 12:43:01 +01:00
Pierre Bourdon
7c6fe11348 Merge pull request #3499 from lioncash/hle
HLE: Move static variable out of header
2016-01-11 12:42:48 +01:00
Lioncash
984fc7fb39 ARM Jit: Use std::tie for SlowmemHandler comparison 2016-01-11 04:28:16 -05:00
Lioncash
846c904624 HLE: Move static variable out of header
It's only ever used in the implementation file.
2016-01-11 04:11:12 -05:00
Lioncash
b688a62143 MemTools: Get rid of a global variable 2016-01-11 03:24:03 -05:00
Lioncash
d9a16f7c9c Interpreter: Remove unnecessary includes from Interpreter.h
Previously the JIT code relied on indirect inclusion from this header,
this gets rid of that.
2016-01-10 18:51:12 -05:00
Lioncash
986108715d JitInterface: Get rid of a global variable 2016-01-09 14:57:50 -05:00
Ryan Houdek
54e4d90b6d Fix assert on reset button hit.
Fixes issue 9225.
2016-01-09 11:23:22 -06:00
Pierre Bourdon
5db10d83f7 Merge pull request #3477 from mmastrac/memorywatcher_crash
MemoryWatcher: Initialize m_running
2016-01-09 16:11:42 +01:00
Ryan Houdek
6862d7c7b2 Fix hotkeys not reporting inputs. 2016-01-08 23:25:36 -06:00
Pierre Bourdon
39971ec039 Merge pull request #3472 from phire/TVs_dont_have_pixels
Rework the aspect ratio calculation (Fixes 240p mode)
2016-01-09 04:27:16 +01:00
Scott Mansell
c49a82bf0a Rework aspect ratio calculations.
They are now based on signal timings rather than pixels, as it
didn't make a lot of sense to do things with pixels.

Now handles all 240i/240p/480i/480p modes without any special
casing.

Despite the diffrent equaions, this should result in the exact same aspect
ratio as the previous code.
2016-01-09 14:30:46 +13:00
Pierre Bourdon
bf1c53a6e8 Merge pull request #3451 from RisingFog/libav
Use ffmpeg for Windows Video Dumping instead of VFW
2016-01-09 01:01:05 +01:00
Matt Mastracci
a60b24c937 MemoryWatcher: Initialize m_running to false to prevent crashes on OSX in the dtor when it picks up the wrong initial value 2016-01-08 12:20:35 -07:00
Scott Mansell
9c0dae47ca Normalize aspect ratio calculations to 4:3
Video Interface simply isn't aware about widescreen.
Instead, the render class can multiply by 1.3333333 to get
the 16:9 aspect ratio.
2016-01-08 13:31:48 +13:00
Chris Burgener
c34fb3edf0 Use ffmpeg for Windows Video Dumping instead of VFW 2016-01-07 18:37:58 -05:00
mathieui
40c7a2fb7d Use the current commit hash in the netplay version
So that it contains the current commit and not an arbitrary date that
may or may not be up-to-date. This will cause tears as people will not
be able to use netplay with one diverging commit that does not touch
anything related. On the other hand, users can’t be trusted.
2016-01-07 00:17:05 +01:00
Ryan Houdek
342496563d Merge pull request #3455 from Sonicadvance1/GC_adapter_android
[Android] Add support for the Wii U Gamecube adapter under Android.
2016-01-06 15:07:09 -05:00
booto
a1db1a2082 SI: Base SI sampling on VSync & horiz lines 2016-01-06 23:47:20 +08:00
Ryan Houdek
6e503bebc4 Add a stubbed GCAdapter namespace.
This cleans up a bunch of #ifdef checks in places.
2016-01-06 00:57:08 -06:00
Ryan Houdek
1dcc199a63 Fix GCPad recalibration shortcut.
Dolphin has supported the recalibration shortcut (X+Y+Start) for quite a long while. So if someont's axises are terrible, you could easily
recalibrate.
Games even get the initial calibration upon boot(Most of the time).

While changing over the GCAdapter code, I was testing to make sure the reset and calibration shortcuts still worked, turns out they didn't work at
all.
Looking in to the problem, we capture the combination properly, and we wait three seconds until we actually fire that off recalibration.
The problem is for Nintendo's SDK to properly handle recalibrating, we need to send back data saying that it needs to recalibrate.
On hardware this is done as part of the 64bits of data the controller sends back to us.
On holding of the controller, bit 61 of the return value is set, which the Nintendo SDK catches, and then signals immediately afterwards a CMD_ORIGIN
command in order to recalibrate the controller.
We were outright ignoring this bit, so the library wasn't ever recalibrating. I suspect in the past the class itself used to use the calibration data
to to offset the data, but somewhere along the lines it got munged out of existence.

The Gamecube adapter does this shortcut in a bit of a unique way, instead of sending the command and having the library support it and what have you.
Once holding the shortcut for the amount of time, the adapter reports back that the controller has actually been disconnected. Then when you let go of
the combination, the adapter states that a new device has been connected to that port, and the recalibration happens because a new device is
"connected."

This fixes controller calibration for both emulated GC controllers and also the Wii Gamecube Adapter.
2016-01-06 00:41:00 -06:00
degasus
3ff4ec275a Throttler: Rename "framelimiter" to "emulation speed".
We don't throttle by frames, we throttle by coretiming speed.
So looking up VI for calculating the speed was just very wrong.
The new ini option is a float, 1.0f for fullspeed.
In the GUI, percentual values are used.
2016-01-05 23:39:05 +01:00
Ryan Houdek
49410576e9 Make the Wii U Gamecube adapter work with less magic.
The Wii U Gamecube controller adapter setup has always been a bit weird. It tries to be as automatic as possible to make the user experience as easy
as possible.
The problem with this approach is that it brings a large disconnect in the user experience because you have the Gamecube controller setup with regular
gamepads and then for some reason below that you have a "direct connect" option which will cause the Gamecube Adapter to overwrite the regular inputs
if something was connected.
While this works and allows the user to only click one checkbox to get the device working, it breaks the user's experience because they don't really
know what "direct connect" means and won't look it up to figure out what it is. Just expecting the device to work (At least one occurence of this in
the IRC channel in the last week).

This way around also had the terrible nature of making the code more filthy than it needed to be. The GCAdapter namespace was parasitic and hooked in
to the regular GC Controller SI class to overwrite the data that it was getting from the default configuration.
Now instead we have a specific SIDevice class for the Wii U Gamecube adapter. This class is fairly simple and is a child of the regular SI Gamecube
Pad device and only reimplements what it needs to.
This also gives the ability to configure controllers individually, which allows the user to configure rumble individually per pad input.

Overall the code is cleaner, and it fits more in line with how the rest of Dolphin works.
2016-01-05 13:44:37 -06:00
Ryan Houdek
371e9f4fae Move SI_GCAdapter over to InputCommon 2016-01-05 13:44:37 -06:00
Ryan Houdek
14e6720f22 Fix warning in VideoInterface 2016-01-05 11:54:04 -06:00
Ryan Houdek
e8e0ad3e52 Merge pull request #3408 from Tilka/fcmp
JitArm64: fix fcmpo/fcmpu
2016-01-04 22:19:32 -05:00
Ryan Houdek
b00bb300e5 Merge pull request #3447 from degasus/arm
JITArm64: Single precision + FPRF
2016-01-04 22:09:44 -05:00
jake8
cc8aeec58c Added hotkey for toggling the crop setting 2016-01-04 10:10:49 -05:00
Ryan Houdek
a898aa1585 Merge pull request #3436 from endrift/fix-libusb
HW: Fix libusb support for older libusb APIs
2016-01-03 12:35:08 -05:00
Ganael Laplanche
fb3b1e4eb0 Add missing header for sprintf() 2016-01-03 01:30:39 -08:00
Jeffrey Pfau
d4e2c9fa98 HW: Fix libusb support for older libusb APIs 2016-01-03 00:53:31 -08:00
skidau
96d8ea5537 Merge pull request #3415 from rabbott99/movie-end-pause
Movie: Fix "Pause at End of Movie" for wii games
2016-01-02 09:08:06 +11:00
Rohit Nirmal
76333b388f Fix building with PCH disabled. 2016-01-01 10:26:15 -06:00
Ryan Houdek
f836e5937f Merge pull request #3422 from Sonicadvance1/Linux_bba_bridge
Support multiple bridge interfaces in Linux.
2016-01-01 04:23:06 -05:00
Ryan Houdek
454ebb7150 Merge pull request #3417 from aserna3/remove_salt_button
[Netplay] Disabled loading savestates
2016-01-01 04:02:43 -05:00
Ryan Houdek
4e22bab71d Support multiple bridge interfaces in Linux.
This allows you to run multiple instances of Dolphin that touch the BBA (Up to a 32 interface limit)
2016-01-01 02:51:31 -06:00