Commit Graph

546 Commits

Author SHA1 Message Date
Lioncash
16c6e9fa57 BTEmu: Amend class member variable naming 2018-06-21 10:53:07 -04:00
Lioncash
7eb86cdb67 BTEmu: Add helper function for accessing WiimoteDevice instances by index
This makes it much more straightforward to access WiimoteDevice
instances and also keeps the implementation details of accessing those
instances in one spot.

Given as all external accesses to the WiimoteDevice instances go through
this function, we can make the other two private.
2018-06-20 17:05:54 -04:00
Lioncash
e4b6d7626b WiimoteDevice: Make Callback_WiimoteInterruptChannel() accept its data as a u8* rather than void*
All current usages of the function pass in either u8 arrays or pointers,
so we can make this part of the function a concrete type.
2018-06-20 16:04:10 -04:00
Lioncash
2b60fe684c BTEmu: Make m_WiiMotes private
We can already utilize the public interface to access the necessary
instance without exposing a private data member.
2018-06-20 15:15:05 -04:00
Lioncash
549bedd30b BTEmu: Make read-only arrays const
Several arrays within this source file are only ever read from, so the
data can be made immutable.
2018-06-18 16:03:05 -04:00
Léo Lam
58606702f7
Merge pull request #7107 from lioncash/mac
Common/Network: Get rid of out parameters for MAC address utilities
2018-06-14 19:44:09 +02:00
Léo Lam
f3a18db9e0
Merge pull request #7106 from lioncash/name
WiimoteDevice: Amend variable naming
2018-06-11 11:12:08 +02:00
Lioncash
59846378b3 BTReal: Handle case where a link key may be invalid within LoadLinkKeys()
This can only occur if a user purposely corrupts their config file, but
still, we may as well protect users from themselves.
2018-06-10 16:11:36 -04:00
Lioncash
ce69201f33 Common/Network: Get rid of out parameters for MAC address utilities
Given we have std::array and std::optional, we can use these in
conjunction with one another to avoid the need for out parameters.
2018-06-10 15:43:26 -04:00
Mat M
b6592723a7
Merge pull request #7103 from leoetlino/master
BTReal: Fix unsafe reinterpret_casts
2018-06-10 14:27:19 -04:00
Lioncash
925348cdd1 WiimoteDevice: Amend variable naming for class member variables
Gets rid of inconsistencies related to class variables concerning casing
and the lack of prefixes on some variables, while others contain them.
2018-06-10 14:23:36 -04:00
Lioncash
eaace415d3 WiimoteDevice: Amend variable naming for non-class member variables
This file is quite out of sync when it comes to our naming conventions,
this brings it back in line with it.
2018-06-10 14:23:31 -04:00
Lioncash
0d0f58005b WiimoteDevice: Make channel reference const qualified
This is only used for reading data, not modifying it, so make the type
system enforce that.
2018-06-10 09:08:33 -04:00
Lioncash
5548316d32 WiimoteDevice: Remove unnecessary cast in ExecuteL2capCmd()
pData is already a u8*, so a cast isn't necessary here.
2018-06-10 09:04:42 -04:00
Léo Lam
8bb08d1ca6 BTReal: Fix unsafe reinterpret_casts
Using reinterpret_cast like that is possibly UB.
Replace them with structs/memcpy calls where applicable.
2018-06-09 23:04:04 +02:00
Lioncash
647da59679 WiimoteDevice: Move channel state booleans into a struct
These were essentially duplicated for both channels, when they could be
implemented in terms of a struct, which allows for simplifying the reset
case.
2018-06-09 16:35:32 -04:00
Lioncash
94fd8505d6 WiimoteDevice: Make DoesChannelExist() a const member function
This only queries internal class state, it doesn't modify it.
2018-06-09 16:35:32 -04:00
Lioncash
f906785e88 WiimoteDevice: Make EventPagingChanged() a const member function
This only queries internal state, it doesn't modify it. With minor
adjustments to BTEmu, this also allows us to make its usage instance a
constant reference.
2018-06-09 16:35:32 -04:00
Lioncash
38d155f993 WiimoteDevice: Make ConnectionState enum an enum class
Avoids polluting class scope and makes it strongly typed.
2018-06-09 16:35:27 -04:00
Lioncash
b5d89294f7 WiimoteHIDAttr: Make file-scope packet data arrays immutable
Given these are only ever returned from a function as const u8*, we can
go ahead and make these fully immutable.
2018-06-09 13:46:28 -04:00
Léo Lam
dd7c558be3
Merge pull request #7092 from JosJuice/wii-devkit
Set 0x0000002C to NDEV 2.1 when running a debug-signed Wii disc
2018-06-07 15:52:07 +02:00
JosJuice
af5d9f693a Set 0x0000002C to NDEV 2.1 when running a debug-signed Wii disc
This fixes the The Last Story prototype that GerbilSoft was testing,
because the apploader is a bit more lenient with the max size of DOL
sections when it detects that you're using a devkit console.
2018-06-07 10:14:32 +02:00
Léo Lam
85baca386a ES: Return ReturnCode in DiVerify for consistency
No reason to return a s32 instead of an IOS return code (like every
other function in the ES API)
2018-06-05 22:07:59 +02:00
Léo Lam
6ce9c96d91
Merge pull request #7027 from leoetlino/cleanup
Use some C++17 features available since GCC 6
2018-06-04 20:50:50 +02:00
Léo Lam
6b9aef7042 FS: Add a struct for modes
As suggested here: https://dolp.in/pr7059#pullrequestreview-125401778

More descriptive than having a std::tuple of FS::Mode, and lets us
give names to known triplets of modes (like in ES). Functions that
only forward mode arguments are slightly less verbose now too.
2018-06-03 20:45:35 +02:00
Lioncash
f6c4c05d93 WiimoteDevice: Make CBigEndianBuffer's constructor explicit
Prevents implicit construction of buffers.
2018-06-02 15:10:51 -04:00
Lioncash
4601136b08 WiimoteDevice: Get rid of pointer casting in CBigEndianBuffer
Gets rid of more places where we can violate alignment requirements and
aliasing rules.
2018-06-02 15:02:03 -04:00
Lioncash
13e828fd4d WiimoteDevice: Move CBigEndianBuffer to the cpp file
This is only used internally, so we don't need to expose it in the
header. This also allows getting rid of inclusion of the byte swapping
utilities in the header as well.
2018-06-02 14:55:05 -04:00
Léo Lam
fb124c2eb0 Use nested namespaces for IOS HLE
Pretty much all of the source files contain the following:

    namespace IOS
    {
    namespace HLE
    {
    namespace <name>
    {
    // actual code here
    }  // namespace <name>
    }  // namespace HLE
    }  // namespace IOS

which is really verbose boilerplate, because most of the files inside
of Core/IOS are for IOS HLE.

This commit replaces that with a more concise `namespace IOS::HLE`
or `namespace IOS::HLE::(name)`.
2018-05-30 11:40:05 +02:00
Léo Lam
bea1e38c67 Move ECCSignature to Common::ec and give it a less confusing name 2018-05-27 14:01:38 +02:00
Léo Lam
44827ba369 Use CertECC struct instead of hardcoded offsets 2018-05-27 14:01:38 +02:00
Léo Lam
7c6844e895 ES/Formats: Work around a GCC bug
In old GCC versions, capturing 'this' does not work for some lambdas.
The workaround is to not use auto for the parameter (even though the
type is obvious). This can be dropped once we require GCC 7.
2018-05-24 21:27:40 +02:00
Léo Lam
af97df74e1
Merge pull request #6895 from leoetlino/hardcoded
IOSC: Fix hardcoded MS and CA IDs
2018-05-21 15:27:31 +02:00
Léo Lam
12e2012465 IOSC: Fix hardcoded MS and CA IDs
The values that are used for the MS and CA IDs come from the SEEPROM.
Also, the default CA and MS values are respectively 2 and 3,
not 1 and 2.
2018-05-21 15:11:25 +02:00
Léo Lam
4b0f8d9f85 ES: Implement VerifySign
This implements ES_VerifySign which is notably used by the system menu
when importing saves.

Now *all* ES commands that are actually used by titles are implemented.
2018-05-20 20:04:53 +02:00
Léo Lam
cec7fded60 IOSC: Implement VerifyPublicKeySign for ECC 2018-05-20 20:04:53 +02:00
Léo Lam
b86f1ea7b3 ES / IOSC: Add support for ECC certificates 2018-05-20 20:04:53 +02:00
Léo Lam
355b1b5d5b ec: Improve readability and clarity
- Move all of the ec functions into the Common::ec namespace.

- Give the public functions better names and some usage information.

- Move all of the "elt" related functions into an "elt" class including
  all of the arithmetic operations, so that the logic becomes clearer
  and feels less like assembly.

  This also makes it much more obvious what the parameters are, instead
  of only using unsigned char* (which doesn't tell anything about what
  the pointer is used for or the size).

- Similarly, add a new "Point" class and move point functions there.
  Overload the arithmetic operators to make calculations easier to read
2018-05-20 19:59:26 +02:00
Léo Lam
e83591f188 ec: Avoid exposing internal function 2018-05-20 19:59:26 +02:00
Léo Lam
33c5fd6f5a IOSC: Verify that RSA signature size is correct 2018-05-18 23:12:07 +02:00
Léo Lam
964d00447d IOSC: Reuse CertReader for cert imports 2018-05-18 23:12:07 +02:00
Léo Lam
90e86fa9a6 ES/Formats: Move sha1 calculation to SignedBlobReader 2018-05-18 22:40:38 +02:00
Léo Lam
f82e2f0b92 ES: Fix content check in ImportTitleDone
ImportTitleDone only checks if all required contents have been imported
for system titles.

This fixes the system menu not being able to recreate title directories
to copy a save back to the NAND by using title import functionality.
2018-05-18 20:59:33 +02:00
Léo Lam
473cbfa951 ES: Add more logging in title import functions
...to make troubleshooting easier.
2018-05-18 20:59:29 +02:00
Dexter Gerig
73bc20ead4 Use resolver to get default DNS nameserver 2018-05-13 14:05:23 +02:00
Lioncash
5677e5d74a SettingsHandler: Namespace code under the Common namespace
Adds another file in Common to the Common namespace.
2018-05-12 13:39:37 -04:00
Anthony
968779e623
Merge pull request #6814 from lioncash/sd
SDCardUtil: Minor changes
2018-05-11 12:39:17 -07:00
Léo Lam
1b070c4b6f IOS/KD: Migrate to new filesystem interface 2018-05-11 20:30:22 +02:00
Lioncash
3b0139b258
SDCardUtil: Namespace SDCardUtil
Brings yet another header in the common library under the Common
namespace.
2018-05-11 09:19:30 -04:00
Léo Lam
e6c489f1d4 ES: Move title dir creation logic into separate function
Since we're going to need it in the boot code, move it out to a
separate, easily reusable function. This also makes the InitImport
logic clearer.
2018-05-10 22:33:49 +02:00