Pokechu22
2025763420
Treewide: Adjust order of includes
2021-12-10 14:49:57 -08:00
Pierre Bourdon
e149ad4f0a
treewide: convert GPLv2+ license info to SPDX tags
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SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
2021-07-05 04:35:56 +02:00
thyrc
7a1922fd8f
Fix includes for musl libc
2021-06-24 02:01:07 +02:00
Admiral H. Curtiss
22b300336a
Core/MemoryWatcher: Use appropriate memory read function in ChasePointer().
2021-02-24 19:02:30 +01:00
Pablo Stebler
ff168469b7
MemoryWatcher: Do not follow invalid pointers
2020-08-30 10:29:40 +02:00
David Korth
c2dd2e8a2e
Use std::istringstream or std::ostringstream instead of std::stringstream where possible.
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This removes std::iostream from the inheritance chain, which reduces
overhead slightly.
2019-12-29 23:45:02 -05:00
Vlad Firoiu
239af3cdf9
Step MemoryWatcher at end of each video frame.
2019-05-08 11:20:59 +01:00
Vlad Firoiu
f4d950f4e2
Revert "Core: Remove MemoryWatcher"
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This reverts commit 0c02e77eee
.
2019-05-05 21:43:45 +01:00
Techjar
0c02e77eee
Core: Remove MemoryWatcher
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MemoryWatcher only works on Linux and affects emulation determinism due
to scheduling additional events, which causes NetPlay to desync.
Considering that this interface is a rather specialized use case, the
communication with it is kinda crappy *and* it's affecting emulation, I
think it's best to just axe it and come up with a better implementation
of the functionality.
2019-04-28 06:22:27 -04:00
Filip Gawin
49fe9f5db1
Use empty instead of size
2019-02-13 00:03:49 +01:00
JosJuice
9d8a82e1d9
Don't use wrong encoding for paths when opening streams on Windows
2017-12-05 21:23:35 +01:00
EmptyChaos
aa16282516
Core: Change CoreTiming event key from int to EventType*
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Replace 'int' keys with something that carries type information.
Performance is neutral.
2016-09-03 14:55:44 +10:00
JosJuice
3443a10030
CoreTiming: Merge ScheduleEvent variants into one function
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Now Core::IsCPUThread() only gets called once when using the AnyThread
variant. Also, I think the enum approach makes calling code clearer.
2016-08-11 12:45:57 +02:00
Pierre Bourdon
3570c7f03a
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
spxtr
b9e9a5ee3d
Use CoreTiming for MemoryWatcher.
2016-04-28 21:28:15 -07:00
Rohit Nirmal
76333b388f
Fix building with PCH disabled.
2016-01-01 10:26:15 -06:00
Scott Mansell
5cd4619a1d
Merge pull request #3413 from spxtr/follow-pointers
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Allow MemoryWatcher to follow pointers
2016-01-01 21:45:44 +13:00
Rohit Nirmal
a551e8adbb
Fix building with PCH disabled.
2016-01-01 02:32:53 -06:00
spxtr
525fc4fe8a
Allow MemoryWatcher to follow pointers
2015-12-30 19:10:31 -08:00
spxtr
2f50560602
Add support for sending game memory changes to outside processes
2015-12-29 17:59:16 -08:00