Commit Graph

10889 Commits

Author SHA1 Message Date
JMC47
31524288e3
Merge pull request #9116 from jordan-woyak/fix-wm-netplay
Core/NetPlay: Fix Wii Remote syncing.
2020-09-30 17:42:30 -04:00
Jordan Woyak
761f7798c9 WiimoteEmu: Increase Camera FOV constants to 42 by 31.5 degrees. 2020-09-28 18:09:34 -05:00
Jordan Woyak
8f8509afc3 Core/NetPlay: Fix Wii Remote syncing. 2020-09-27 13:10:19 -05:00
Jordan Woyak
24771aac5a Core: Unbreak default keyboard mappings. 2020-09-26 08:25:56 -05:00
Jordan Woyak
f7bf26cd60 Core: Clean up default hotkey expressions. 2020-09-25 20:29:18 -05:00
JMC47
f33767f19c
Merge pull request #9088 from JosJuice/android-sysconf
Android: Add Wii SYSCONF settings to GUI
2020-09-22 14:03:56 -04:00
Jordan Woyak
2e753abcc9 Update state version. 2020-09-19 18:02:25 -05:00
Jordan Woyak
32ef8a46a1 Core/BTEmu: Change a member variable to a local variable. 2020-09-19 18:00:22 -05:00
JosJuice
7749e8c10c Only automatically override SYSCONF settings when it has an effect
Any call to Config::SetCurrent will cause the relevant setting
to show up as overridden in the Android GUI, which can be confusing,
so let's not do it when the new value is the same as the original.
2020-09-16 20:34:14 +02:00
JosJuice
9c97654603 Config: Add SYSCONF to IsSettingSaveable
SYSCONF very much is saveable. Whether it's in IsSettingSaveable
or not hasn't mattered until now since the SYSCONF settings use
separate config loader code that doesn't check IsSettingSaveable,
but the next commit will require SYSCONF to be marked as saveable.
2020-09-16 12:15:50 +02:00
JosJuice
de7ef47548 Core: Run Wiimote::Initialize before HW::Init to avoid crash
Fixes a crash on Android (probably nogui too?) caused by PR 8985:

std::__ndk1::__throw_out_of_range(char const*) stdexcept:265
std::__ndk1::__vector_base_common<true>::__throw_out_of_range() const vector:319
InputConfig::GetController(int) InputConfig.cpp:160
WiimoteCommon::GetHIDWiimoteSource(unsigned int) Wiimote.cpp:71
IOS::HLE::WiimoteDevice::WiimoteDevice(IOS::HLE::Device::BluetoothEmu*, int, std::__ndk1::array<unsigned char, 6ul>) WiimoteDevice.cpp:71
IOS::HLE::Device::BluetoothEmu::BluetoothEmu(IOS::HLE::Kernel&, std::__ndk1::basic_string<char, std::__ndk1::char_traits<char>, std::__ndk1::allocator<char> > const&) BTEmu.cpp:64
IOS::HLE::Kernel::AddStaticDevices() IOS.cpp:435
IOS::HLE::Init() IOS.cpp:837
Core::EmuThread(std::__ndk1::unique_ptr<BootParameters, std::__ndk1::default_delete<BootParameters> >, WindowSystemInfo) Core.cpp:442
2020-09-15 12:19:00 +02:00
JMC47
4f1f849c9d
Merge pull request #8985 from jordan-woyak/btemu-cleanup
BTEmu/Wiimote: Fixes and Cleanups.
2020-09-14 02:09:27 -04:00
JMC47
1335df8eb5
Merge pull request #9039 from shuffle2/bt-dll
windows: keep an extra reference to BluetoothApis.dll
2020-09-11 04:28:55 -04:00
JMC47
a31c204ca8
Merge pull request #8765 from AdmiralCurtiss/jit-reuse-memory
Jit64 codegen space reuse.
2020-09-09 08:16:09 -04:00
JMC47
3d33b1c2c5
Merge pull request #9060 from Pokechu22/ignore-pi-reset-code
Ignore PI_RESET_CODE resetting DI in Wii mode
2020-09-08 01:56:19 -04:00
LC
b350cf043b
Merge pull request #8976 from JosJuice/port-some-settings
Port some settings to the new config system
2020-09-07 22:37:46 -04:00
LC
fa91b47863
Merge pull request #9054 from sepalani/hle-cleanup
HLE cleanup
2020-09-07 22:36:19 -04:00
LC
8e505ad8d5
Merge pull request #9055 from JosJuice/gc-sample-rate
AudioInterface: Use 32029/48043 Hz in more places
2020-09-07 22:35:00 -04:00
LC
48cfc32bf3
Merge pull request #8935 from JosJuice/di-read-latency
DVDInterface: Increase the latency for read commands
2020-09-07 22:31:18 -04:00
JMC47
e7e5175606
Merge pull request #8861 from JosJuice/netplay-hash
Make netplay's "same game" check more robust
2020-09-06 17:14:08 -04:00
JosJuice
bd44106fec AudioCommon: Get initial sample rates from AudioInterface 2020-09-06 15:37:20 +02:00
JosJuice
6eefc3c524 Make default graphics backend not show up as empty
Fixes https://bugs.dolphin-emu.org/issues/12245.

I considered making a change to DolphinQt instead of
the core, but then additional effort would've been
required to add the same fix to the Android GUI once
we start using the new config system there.
2020-09-06 12:56:45 +02:00
Pokechu22
8142712c88 Ignore PI_RESET_CODE resetting DI in Wii mode
Fixes bug 12241
2020-09-04 16:54:00 -07:00
LC
936702bd04
Merge pull request #9033 from leoetlino/scan-thread
IOS/USB: Move scan thread logic into a separate class
2020-09-01 17:56:33 -04:00
LC
6bd7687893
Merge pull request #9050 from stblr/memory-watcher-fix
MemoryWatcher: Do not follow invalid pointers
2020-09-01 07:24:05 -04:00
Shawn Hoffman
e601bc5532 windows: keep an extra reference to BluetoothApis.dll 2020-08-30 17:46:32 -07:00
Jordan Woyak
0a63340c20
Merge pull request #9037 from shuffle2/code-cleanup
Code cleanup
2020-08-30 19:43:23 -05:00
Pablo Stebler
ff168469b7
MemoryWatcher: Do not follow invalid pointers 2020-08-30 10:29:40 +02:00
JosJuice
1a1b89e7e8 AudioInterface: Use 32029/48043 Hz in more places
In particular, I wanted to do change this in
AudioInterface::Init so that dumped GC audio doesn't need
to have a file split (changing from 32000 Hz to 32029 Hz)
when the emulated software initializes the AI registers.
I've also made the same change to DI's DTK code.
2020-08-29 13:24:39 +02:00
Sepalani
4c75b96254 HLE: Improve naming
Replace 'function' with 'hook' when appropriate
2020-08-28 20:29:05 +04:00
Kate
5981a1929d Add support for FreeBSD/arm64 2020-08-27 21:54:04 +01:00
Sepalani
17ad2ac719 HLE: Rename GetFunctionIndex functions 2020-08-27 22:12:15 +04:00
Sepalani
6b05e48bd6 HLE: Make naming closer to the current coding style 2020-08-27 22:01:04 +04:00
Sepalani
e0605d7911 HLE: Remove unused OSBreakPoints 2020-08-27 21:41:32 +04:00
Sepalani
79bfb48d68 HLE: Remove unused function 2020-08-27 21:07:42 +04:00
Admiral H. Curtiss
306a5e6990 Jit64: Keep track of free code regions and reuse space when possible. 2020-08-24 19:31:32 +02:00
Admiral H. Curtiss
fdab9783c7 Externals: Add rangeset. 2020-08-24 19:31:32 +02:00
Admiral H. Curtiss
5b52b3e9cb x64Emitter: Check end of allocated space when emitting code. 2020-08-24 19:31:32 +02:00
Shawn Hoffman
c629af6319 replace is_pod with is_standard_layout && is_trivially_copyable 2020-08-23 13:57:05 -07:00
Shawn Hoffman
ccbc4c2d99 fix possible dangling shared_ptr ptr in ios 2020-08-23 13:57:05 -07:00
Shawn Hoffman
3ee4c53d65 wiimotereal: add some error handling. replace malloc with make_unique 2020-08-23 13:57:05 -07:00
Shawn Hoffman
938fd4e438 use constexpr for some compile-time expressions 2020-08-23 13:57:05 -07:00
Shawn Hoffman
79f5ea0474 initialize some variables which need to be 2020-08-23 13:57:05 -07:00
Shawn Hoffman
c22748dc38 windows: fix some incorrect string lengths 2020-08-23 13:55:15 -07:00
Shawn Hoffman
3bc8a26083 don't use std::move on const variables 2020-08-23 13:55:14 -07:00
Shawn Hoffman
2f47f486af msbuild: re-enable standalone vcxproj processing 2020-08-22 16:17:50 -07:00
Shawn Hoffman
390f509bbf windows: disable C4200 directly in libusb.h 2020-08-22 16:17:50 -07:00
Shawn Hoffman
94bf48b67c msbuild: refactor stuff out of project files (for dolphin) 2020-08-22 16:17:50 -07:00
Shawn Hoffman
36ace8eb52 prettify some constructs in vcxproj files 2020-08-22 16:17:50 -07:00
Léo Lam
d1439a1fa9
IOS/USB: Move scan thread logic into a separate class
This moves the scan thread logic and variables into a separate
ScanThread class. By turning ScanThread instances into members of the
most derived class, this ensures that the scan thread is always
properly stopped when the most derived class is destructed and fixes
a race condition that could cause the scan thread to call virtual
member functions from a derived class whose members have already
been destructed.

A drawback of this approach is that the scan thread must be the last
member variable, so this commit also adds static assertions to ensure
that the assumption stays valid.
2020-08-17 15:14:45 +02:00