sirmangler
25010e59e0
Merge remote-tracking branch 'upstream/master'
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# Conflicts:
# CMakeLists.txt
# Externals/Qt~upstream_master
# Readme.md
# Source/Core/Core/Config/MainSettings.h
# Source/Core/DolphinLib.vcxproj
# Source/Core/DolphinQt/CMakeLists.txt
# Source/Core/DolphinQt/DolphinQt.vcxproj
# Source/Core/UICommon/DiscordPresence.cpp
# Source/Core/WinUpdater/WinUpdater.vcxproj
2022-09-14 19:26:41 +01:00
Admiral H. Curtiss
eccf527bf6
Merge pull request #9147 from jordan-woyak/imu-accel-weight-setting
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WiimoteEmu: Expose IMU pointing accelerometer weight setting.
2022-07-07 23:17:47 +02:00
Jordan Woyak
80d9e79cf1
ControllerEmu: Allow settings to be categorized as "advanced". Make "Virtual Notches" and "Gate Size" categorized as such.
2022-06-26 22:42:16 -05:00
Jordan Woyak
643f82539c
ControllerEmu: Expose gate size setting for octagon analog sticks.
2022-06-26 22:33:44 -05:00
Jordan Woyak
1fc86cacd7
WiimoteEmu: Expose IMU pointing accelerometer weight setting.
2022-06-13 00:07:00 -05:00
Brandon Sorensen
6bb8e5735d
Added OSX supported for mouse input
2022-05-16 17:22:35 +02:00
SirMangler
6e857c6c51
Add Map to Morph Profile / Change to Alt Profile
2022-04-17 15:04:17 +01:00
SirMangler
afc0fb127d
Updated to 5.0-15993
2022-02-25 18:06:17 +00:00
Desmondchaser27
4ac3c2b339
Add Feature For Morphball Profiles for Metroid Prime 3 ( #91 )
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* Adding in morphball profiles.
* Fixing bug where profile didn't load immediately when selecting the profile nor when saving the current profile.
* One last change to remove leftover code.
* Fixing coding standard issues. Moved morphball profile switch into a function in PrimeUtils to more consistent with Primehack, per PR request.
* Adding support for the PrimeHack tab on the standard "Emulated Wiimote" controller GUI.
* Quick rename to "Morphball Profile" on Metroid Wiimote controller just for uniformity with the standard Emulated Wiimote controller menu.
* Updating support for Morphball Profile to work on all the Wii versions of Metroid Prime series.
* Fixed bugs made when rushing... Yeah!
2022-01-29 19:34:59 +00:00
Jordan Woyak
78a9bdf04a
InputCommon: Use value of "Modifier" button "Range" setting rather than always applying 50%.
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Make "Clear" button reset "Modifier" "Range" settings to 50%.
2022-01-04 14:09:50 -06:00
SirMangler
9569d54f6b
Refactor check for mouse support
2021-12-27 05:50:01 +00:00
Pokechu22
de7c78ef3d
ControllerEmu: Hide the cursor if the input gate is disabled
2021-12-23 15:22:35 -08:00
SirMangler
3eaa48d6a3
Metroid UI for GameCube
2021-11-15 01:57:29 +00:00
SirMangler
4190e5a45c
Updated to Beta 5.0-14790
2021-08-15 10:09:23 +01:00
Pierre Bourdon
e149ad4f0a
treewide: convert GPLv2+ license info to SPDX tags
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SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
2021-07-05 04:35:56 +02:00
SirMangler
da3b6d4d6d
Updated to Beta 5.0-14344
2021-06-18 11:56:36 +01:00
Filoppi
379ffc268d
IMUGyroscope: make GetState update optional (on by default), fix const, clean code
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My future PRs will split the UI state from the Emulation State of some of these emulated
controller values and this readies the code for it.
2021-05-19 20:51:35 +03:00
Filoppi
a19a0096db
InputCommon: improve code that returns a controller attachment index
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casting a value to a u32 when it's originally an int, and it's exposed as int to users,
could end up in cases where a negative number would result as a positive one.
This doesn't really affect the value range of the attachment enum,
still I think the code was wrong.
Heavily tested.
2021-05-19 20:51:34 +03:00
Filoppi
d43a06ff6a
IMUAccelerometer: consistency of BoundCount checks
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Similar to the guitar, only control[0] was checked, and that felt random.
2021-05-19 20:51:34 +03:00
Scott Mansell
9f91fb6447
Merge pull request #9688 from Filoppi/input_cleanup
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Input cleanup
2021-05-14 20:51:33 +12:00
Filoppi
4625359a4f
InputCommon: clamp the attachment setting max to its actual enum max
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NumericSettings support a max, so let's use it.
It might not do much now, but the max and min values will be used to give visual feeback
in the UI in one of my upcoming input PRs
2021-05-12 18:27:24 +03:00
Filoppi
f4fec42165
Add mixed comments to input code, make some tooltip clearer
2021-05-12 18:27:23 +03:00
Filoppi
574477866f
InputCommon: fix serialization of control expression with line breaks
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The control expression editor allows line breaks, but the serialization was
losing anything after the first line break (/r /n).
Instead of opting to encode them and decode them on serialization
(which I tried but was not safe, as it would lose /n written in the string by users),
I opted to replace them with a space.
2021-05-12 18:25:56 +03:00
Filoppi
e9e41b925b
InputCommon: follow coding conventions and rename GetState() to UpdateState()
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And remove useless include
2021-05-10 23:48:10 +03:00
Filoppi
a261e61e9e
InputCommon: add a ton of missing consts
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fix some related grammar errors
only the ButtonManager required code changes
2021-05-10 23:48:10 +03:00
SirMangler
35cf0def0b
Updated to beta 5.0-13963
2021-04-08 21:00:25 +01:00
SirMangler
3e69e1cdaf
Merged with beta 5.0-13603
2021-03-28 02:15:27 +01:00
SirMangler
f861a72ab2
Fixed saving issue with Metroid Controller UI
2021-03-26 08:52:47 +00:00
SirMangler
7d635c40ce
Slightly better impl for Metroid UI and fixed some bugs
2021-03-26 01:11:53 +00:00
iwubcode
8055919905
InputCommon: Allow for partial gyro mapping; for Free Look, this allows you to only pitch or only yaw
2021-03-17 20:58:33 -05:00
Shawn Hoffman
7e1df34735
rename InputCommon/ControllerInterface/Device to CoreDevice
2021-01-27 14:29:48 -08:00
SirMangler
870d410b22
Merged with beta 5.0-13178
2020-12-20 22:40:43 +00:00
SirMangler
94c36606bd
PrimeHack can now compile and run safely on all platforms.
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This doesn't mean it will run perfectly on all platforms, Mac still doesn't have mouse support.
2020-12-10 18:13:32 +00:00
JosJuice
52c615f1b1
Remove a redundant i18n comment
2020-11-17 18:23:27 +01:00
Nick Michael
55dd3d7337
Virtual Notch settings and UI for octagonal stick
2020-11-03 22:06:27 +00:00
Jordan Woyak
1dae834c62
WiimoteEmu: Tweak IMUCursor total yaw setting tool-tip.
2020-10-19 17:08:02 -05:00
SirMangler
9f110eeda9
Updated to beta 5.0-12716
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3 months of changes, and Qt was being a pain.
2020-10-07 05:00:37 +01:00
Jordan Woyak
0295d470b1
ControllerEmu: Increase "IMUPointer" "Total Yaw" default value to match that of regular "Point" settings.
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Removed "Total Yaw" from included Wii remote input profile to take on the default value.
2020-09-28 18:09:34 -05:00
Jordan Woyak
f766c89a08
ControllerEmu: Increase Total Yaw/Pitch default values to compensate for new FOV and to reach screen edges in the Wii Menu.
2020-09-28 18:09:34 -05:00
SirMangler
7e6b0e4b0f
Merged with Beta 5.0-12247
2020-08-10 00:04:28 +01:00
Tillmann Karras
d2b06f4786
Fix various -Wshadow warnings
2020-08-08 21:45:03 +01:00
Jordan Woyak
d9e7d0514c
WiimoteEmu: Allow writes of the i2c bus to play speaker data.
2020-07-11 21:19:16 -05:00
SirMangler
277babd6ec
Updated graphics & mapping UI and general tweaks
2020-05-03 01:22:23 +01:00
SirMangler
779f9f5550
Many Tweaks & Disabled Beams/Visor Menu
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UI Update, Better ZNear application, fixes for visor scrolling.
2020-04-30 22:04:14 +01:00
JosJuice
18a4afb053
Android: Use touch emulation of IR by default
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While having motion control emulation of IR enabled by default
makes sense in situations like using a DualShock 4 on a PC,
Android has the additional option of touch emulation of IR
which seems to be better liked, and the default value which
was chosen with PC in mind was carried over to Android
without any particular consideration. This change disables
motion control emulation of IR by default on Android only.
2020-04-27 17:02:53 +02:00
SirMangler
248899bfc6
Merged to latest Progress Report revision.
2020-04-05 17:30:59 +01:00
Jordan Woyak
d80fd13b17
DolphinQt: Clean up mapping indicator code and draw lines on "pixel centers".
2020-02-24 16:26:26 -06:00
Jordan Woyak
58448d74c5
InputCommon: Add real Wii Remote support to ControllerInterface. Add option to connect additional Wii Remotes.
2020-02-17 16:14:01 -06:00
Jordan Woyak
1e652d7d34
InputCommon: Add calibration functionality to IMUGyroscope.
2020-02-17 15:57:43 -06:00
Jordan Woyak
82a3aa5ff6
InputCommon: Add "Dead Zone" setting to raw gyro inputs.
2020-02-17 15:57:43 -06:00