diff --git a/Data/Sys/Shaders/nightvision.glsl b/Data/Sys/Shaders/nightvision.glsl index ff98cb03b9..42f0fe441e 100644 --- a/Data/Sys/Shaders/nightvision.glsl +++ b/Data/Sys/Shaders/nightvision.glsl @@ -5,13 +5,11 @@ in vec2 uv0; void main() { - float4 c0 = texture(samp9, uv0).rgba; - float green = c0.g; + float4 c0 = texture(samp9, uv0).rgba; + float green = c0.g; - if (c0.g < 0.50) - { - green = c0.r + c0.b; - } + if (c0.g < 0.50) + green = c0.r + c0.b; - ocol0 = float4(0.0, green, 0.0, 1.0); -} \ No newline at end of file + ocol0 = float4(0.0, green, 0.0, 1.0); +}