import TxPoolScene from '../models/TxPoolScene.js' import TxMondrianPoolScene from '../models/TxMondrianPoolScene.js' import TxBlockScene from '../models/TxBlockScene.js' import BitcoinTx from '../models/BitcoinTx.js' import BitcoinBlock from '../models/BitcoinBlock.js' import TxSprite from '../models/TxSprite.js' import { FastVertexArray } from '../utils/memory.js' import { overlay, txCount, mempoolCount, mempoolScreenHeight, blockVisible, currentBlock, selectedTx, detailTx, blockAreaSize, highlight, colorMode, blocksEnabled, latestBlockHeight } from '../stores.js' import config from "../config.js" export default class TxController { constructor ({ width, height }) { this.vertexArray = new FastVertexArray(2048, TxSprite.dataSize, txCount) this.debugVertexArray = new FastVertexArray(1024, TxSprite.dataSize) this.txs = {} this.expiredTxs = {} this.poolScene = new TxMondrianPoolScene({ width, height, controller: this, heightStore: mempoolScreenHeight }) this.blockAreaSize = (width <= 620) ? Math.min(window.innerWidth * 0.7, window.innerHeight / 2.75) : Math.min(window.innerWidth * 0.75, window.innerHeight / 2.5) blockAreaSize.set(this.blockAreaSize) this.blockScene = null this.clearBlockTimeout = null this.txDelay = 0 //config.txDelay this.maxTxDelay = config.txDelay this.knownBlocks = {} this.selectedTx = null this.selectionLocked = false this.lastTxTime = 0 this.txDelay = 0 this.blocksEnabled = true blocksEnabled.subscribe(enabled => { this.blocksEnabled = enabled }) detailTx.subscribe(tx => { this.onDetailTxChanged(tx) }) highlight.subscribe(criteria => { this.highlightCriteria = criteria this.applyHighlighting() }) colorMode.subscribe(mode => { this.setColorMode(mode) }) } getVertexData () { return this.vertexArray.getVertexData() } getDebugVertexData () { return this.debugVertexArray.getVertexData() } getScenes () { if (this.blockScene) return [this.poolScene, this.blockScene] else return [this.poolScene] } redoLayout ({ width, height }) { this.poolScene.layoutAll({ width, height }) if (this.blockScene) { this.blockScene.layoutAll({ width: this.blockAreaSize, height: this.blockAreaSize }) } } resize ({ width, height }) { this.blockAreaSize = (width <= 620) ? Math.min(window.innerWidth * 0.7, window.innerHeight / 2.75) : Math.min(window.innerWidth * 0.75, window.innerHeight / 2.5) blockAreaSize.set(this.blockAreaSize) this.redoLayout({ width, height }) } setColorMode (mode) { this.colorMode = mode this.poolScene.setColorMode(mode) if (this.blockScene) { this.blockScene.setColorMode(mode) } } applyHighlighting () { this.poolScene.applyHighlighting(this.highlightCriteria) if (this.blockScene) { this.blockScene.applyHighlighting(this.highlightCriteria) } } addTx (txData) { const tx = new BitcoinTx(txData, this.vertexArray) tx.applyHighlighting(this.highlightCriteria) if (!this.txs[tx.id] && !this.expiredTxs[tx.id]) { // smooth near-simultaneous arrivals over up to three seconds const dx = performance.now() - this.lastTxTime this.lastTxTime = performance.now() if (dx <= 250) { this.txDelay = Math.min(3000, this.txDelay + (Math.random() * 250)) } else { this.txDelay = Math.max(0, this.txDelay - (dx-250)) } this.txs[tx.id] = tx tx.onEnterScene() this.poolScene.insert(this.txs[tx.id], this.txDelay) } } dropTx (txid) { if (this.txs[txid] && this.poolScene.drop(txid)) { this.txs[txid].view.update({ display: { position: { y: -100, //this.txs[txid].screenPosition.y - 100 }, // color: { // alpha: 0 // } }, delay: 0, duration: 2000 }) setTimeout(() => { this.destroyTx(txid) }, 2000) // this.poolScene.layoutAll() } } addBlock (blockData, realtime=true) { // discard duplicate blocks if (!blockData || !blockData.id || this.knownBlocks[blockData.id]) { return } const block = new BitcoinBlock(blockData) latestBlockHeight.set(block.height) this.knownBlocks[block.id] = true if (this.clearBlockTimeout) clearTimeout(this.clearBlockTimeout) this.expiredTxs = {} this.clearBlock() if (this.blocksEnabled) { this.blockScene = new TxBlockScene({ width: this.blockAreaSize, height: this.blockAreaSize, blockId: block.id, controller: this, colorMode: this.colorMode }) let knownCount = 0 let unknownCount = 0 for (let i = 0; i < block.txns.length; i++) { if (this.poolScene.remove(block.txns[i].id)) { knownCount++ this.txs[block.txns[i].id].setData(block.txns[i]) this.txs[block.txns[i].id].setBlock(block) this.blockScene.insert(this.txs[block.txns[i].id], 0, false) } else { unknownCount++ const tx = new BitcoinTx({ ...block.txns[i], block: block }, this.vertexArray) this.txs[tx.id] = tx this.txs[tx.id].applyHighlighting(this.highlightCriteria) this.blockScene.insert(tx, 0, false) } this.expiredTxs[block.txns[i].id] = true } console.log(`New block with ${knownCount} known transactions and ${unknownCount} unknown transactions`) this.blockScene.initialLayout() setTimeout(() => { this.poolScene.scrollLock = false; this.poolScene.layoutAll() }, 4000) blockVisible.set(true) } else { this.poolScene.scrollLock = true for (let i = 0; i < block.txns.length; i++) { if (this.txs[block.txns[i].id] && this.txs[block.txns[i].id].view) { this.txs[block.txns[i].id].view.update({ display: { color: this.txs[block.txns[i].id].getColor('block', 'age').color }, duration: 1000, delay: 0, jitter: 0, }) } this.expiredTxs[block.txns[i].id] = true } setTimeout(() => { for (let i = 0; i < block.txns.length; i++) { if (this.txs[block.txns[i].id] && this.txs[block.txns[i].id].view) { this.txs[block.txns[i].id].view.update({ display: { position: { y: window.innerHeight + 50, r: 10 }, color: { alpha: 0 } }, duration: 3000, delay: 0, jitter: 1000, }) } this.expiredTxs[block.txns[i].id] = true } }, 1500) setTimeout(() => { for (let i = 0; i < block.txns.length; i++) { this.poolScene.remove(block.txns[i].id) } this.poolScene.scrollLock = false this.poolScene.layoutAll() }, 5500) } currentBlock.set(block) return block } hideBlock () { if (this.blockScene) { this.blockScene.hide() } } showBlock () { if (this.blockScene) { this.blockScene.show() } } clearBlock () { if (this.blockScene) { this.blockScene.expire() } currentBlock.set(null) if (this.blockVisibleUnsub) this.blockVisibleUnsub() } destroyTx (id) { this.getScenes().forEach(scene => { scene.remove(id) }) if (this.txs[id]) this.txs[id].destroy() delete this.txs[id] } mouseMove (position) { if (this.poolScene && !this.selectionLocked) { let selected = this.poolScene.selectAt(position) if (!selected && this.blockScene && !this.blockScene.hidden) selected = this.blockScene.selectAt(position) if (selected !== this.selectedTx) { if (this.selectedTx) this.selectedTx.hoverOff() if (selected) selected.hoverOn() } this.selectedTx = selected selectedTx.set(this.selectedTx) } } mouseClick (position) { if (this.poolScene) { let selected = this.poolScene.selectAt(position) if (!selected && this.blockScene && !this.blockScene.hidden) selected = this.blockScene.selectAt(position) let sameTx = true if (selected !== this.selectedTx) { sameTx = false if (this.selectedTx) this.selectedTx.hoverOff() if (selected) selected.hoverOn() } this.selectedTx = selected selectedTx.set(this.selectedTx) if (sameTx && this.selectedTx) { detailTx.set(this.selectedTx) overlay.set('tx') } this.selectionLocked = !!this.selectedTx && !(this.selectionLocked && sameTx) } } onDetailTxChanged (tx) { if (!tx) { if (this.selectedTx) { this.selectedTx.hoverOff() this.selectedTx = null } selectedTx.set(null) this.selectionLocked = false } selectedTx.set(null) } }