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Merge #20927: [refactor] [net] Clean up InactivityCheck()
bf100f8170
[net] Cleanup InactivityChecks() and add commenting about time (John Newbery)06fa85cd50
[net] InactivityCheck() takes a CNode reference (John Newbery) Pull request description: This is a pure refactor and should not change any behavior. It clarifies and documents the InactivityCheck() function This makes #20721 easier to review. In particular, this function uses a mixture of (unmockable) system time and mockable time. It's important to understand where those are being used when reviewing #20721. #20721 doesn't require this change, so if others don't agree that it's useful and makes review easier, then I'm happy to close this and just do #20721 directly. ACKs for top commit: fanquake: ACKbf100f8170
MarcoFalke: review ACKbf100f8170
💫 Tree-SHA512: 7b001de2a5fbe8a6dc37baeae930db5775290afb2e8a6aecdf13161f1e5b06ef813bc6291d8ee5cefcf1e430c955ea702833a8db84192eebe6e6acf0b9304cb2
This commit is contained in:
commit
32b191fb66
70
src/net.cpp
70
src/net.cpp
@ -1216,37 +1216,47 @@ void CConnman::NotifyNumConnectionsChanged()
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}
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}
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}
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}
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void CConnman::InactivityCheck(CNode *pnode) const
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bool CConnman::InactivityCheck(const CNode& node) const
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{
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{
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int64_t nTime = GetSystemTimeInSeconds();
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// Use non-mockable system time (otherwise these timers will pop when we
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if (nTime - pnode->nTimeConnected > m_peer_connect_timeout)
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// use setmocktime in the tests).
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{
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int64_t now = GetSystemTimeInSeconds();
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if (pnode->nLastRecv == 0 || pnode->nLastSend == 0)
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{
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if (now <= node.nTimeConnected + m_peer_connect_timeout) {
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LogPrint(BCLog::NET, "socket no message in first %i seconds, %d %d from %d\n", m_peer_connect_timeout, pnode->nLastRecv != 0, pnode->nLastSend != 0, pnode->GetId());
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// Only run inactivity checks if the peer has been connected longer
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pnode->fDisconnect = true;
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// than m_peer_connect_timeout.
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}
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return false;
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else if (nTime - pnode->nLastSend > TIMEOUT_INTERVAL)
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{
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LogPrintf("socket sending timeout: %is\n", nTime - pnode->nLastSend);
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pnode->fDisconnect = true;
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}
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else if (nTime - pnode->nLastRecv > TIMEOUT_INTERVAL)
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{
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LogPrintf("socket receive timeout: %is\n", nTime - pnode->nLastRecv);
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pnode->fDisconnect = true;
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}
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else if (pnode->nPingNonceSent && pnode->m_ping_start.load() + std::chrono::seconds{TIMEOUT_INTERVAL} < GetTime<std::chrono::microseconds>())
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{
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LogPrintf("ping timeout: %fs\n", 0.000001 * count_microseconds(GetTime<std::chrono::microseconds>() - pnode->m_ping_start.load()));
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pnode->fDisconnect = true;
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}
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else if (!pnode->fSuccessfullyConnected)
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{
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LogPrint(BCLog::NET, "version handshake timeout from %d\n", pnode->GetId());
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pnode->fDisconnect = true;
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}
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}
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}
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if (node.nLastRecv == 0 || node.nLastSend == 0) {
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LogPrint(BCLog::NET, "socket no message in first %i seconds, %d %d from %d\n", m_peer_connect_timeout, node.nLastRecv != 0, node.nLastSend != 0, node.GetId());
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return true;
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}
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if (now > node.nLastSend + TIMEOUT_INTERVAL) {
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LogPrintf("socket sending timeout: %is\n", now - node.nLastSend);
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return true;
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}
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if (now > node.nLastRecv + TIMEOUT_INTERVAL) {
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LogPrintf("socket receive timeout: %is\n", now - node.nLastRecv);
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return true;
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}
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if (node.nPingNonceSent && node.m_ping_start.load() + std::chrono::seconds{TIMEOUT_INTERVAL} < GetTime<std::chrono::microseconds>()) {
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// We use mockable time for ping timeouts. This means that setmocktime
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// may cause pings to time out for peers that have been connected for
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// longer than m_peer_connect_timeout.
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LogPrintf("ping timeout: %fs\n", 0.000001 * count_microseconds(GetTime<std::chrono::microseconds>() - node.m_ping_start.load()));
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return true;
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}
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if (!node.fSuccessfullyConnected) {
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LogPrint(BCLog::NET, "version handshake timeout from %d\n", node.GetId());
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return true;
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}
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return false;
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}
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}
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bool CConnman::GenerateSelectSet(std::set<SOCKET> &recv_set, std::set<SOCKET> &send_set, std::set<SOCKET> &error_set)
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bool CConnman::GenerateSelectSet(std::set<SOCKET> &recv_set, std::set<SOCKET> &send_set, std::set<SOCKET> &error_set)
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@ -1522,7 +1532,7 @@ void CConnman::SocketHandler()
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if (bytes_sent) RecordBytesSent(bytes_sent);
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if (bytes_sent) RecordBytesSent(bytes_sent);
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}
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}
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InactivityCheck(pnode);
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if (InactivityCheck(*pnode)) pnode->fDisconnect = true;
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}
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}
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{
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{
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LOCK(cs_vNodes);
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LOCK(cs_vNodes);
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@ -1044,7 +1044,8 @@ private:
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void AcceptConnection(const ListenSocket& hListenSocket);
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void AcceptConnection(const ListenSocket& hListenSocket);
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void DisconnectNodes();
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void DisconnectNodes();
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void NotifyNumConnectionsChanged();
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void NotifyNumConnectionsChanged();
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void InactivityCheck(CNode *pnode) const;
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/** Return true if the peer is inactive and should be disconnected. */
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bool InactivityCheck(const CNode& node) const;
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bool GenerateSelectSet(std::set<SOCKET> &recv_set, std::set<SOCKET> &send_set, std::set<SOCKET> &error_set);
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bool GenerateSelectSet(std::set<SOCKET> &recv_set, std::set<SOCKET> &send_set, std::set<SOCKET> &error_set);
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void SocketEvents(std::set<SOCKET> &recv_set, std::set<SOCKET> &send_set, std::set<SOCKET> &error_set);
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void SocketEvents(std::set<SOCKET> &recv_set, std::set<SOCKET> &send_set, std::set<SOCKET> &error_set);
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void SocketHandler();
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void SocketHandler();
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